[Bf-translations-svn] SVN commit: /data/svn/bf-translations [151] branches/it/it.po: Some correction by Lell
bf-translations at blender.org
bf-translations at blender.org
Sat Nov 5 15:56:10 CET 2011
Revision: 151
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=151
Author: valtervb
Date: 2011-11-05 14:56:08 +0000 (Sat, 05 Nov 2011)
Log Message:
-----------
Some correction by Lell
Modified Paths:
--------------
branches/it/it.po
Modified: branches/it/it.po
===================================================================
--- branches/it/it.po 2011-11-05 12:33:43 UTC (rev 150)
+++ branches/it/it.po 2011-11-05 14:56:08 UTC (rev 151)
@@ -19,12 +19,13 @@
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-10-31 18:21+0100\n"
"PO-Revision-Date: \n"
-"Last-Translator: VB\n"
+"Last-Translator: Lell\n"
"Language-Team: \n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
+"X-Poedit-Language: Italian\n"
#: /home/i7deb64/blender-2.5-svn/__work__/blender_msgs/source/blender/editors/interface/interface_utils.c:120
#, c-format
@@ -1213,7 +1214,7 @@
#: bpy.types.Actuator.pin bpy.types.Sensor.pin
#: bpy.types.UV_OT_select_border.pinned
msgid "Pinned"
-msgstr ""
+msgstr "Fissato"
#: bpy.types.Actuator.pin bpy.types.Sensor.pin
msgid "Display when not linked to a visible states controller"
@@ -3065,7 +3066,7 @@
#: bpy.types.BoneGroup.color_set
#: release/scripts/startup/bl_ui/space_userpref.py:650
msgid "Color Set"
-msgstr ""
+msgstr "Combinazione Colore"
#: bpy.types.BoneGroup.color_set
msgid "Custom color set to use"
@@ -12527,7 +12528,7 @@
#: bpy.types.RenderLayer.name bpy.types.SceneRenderLayer.name
msgid "Render layer name"
-msgstr ""
+msgstr "Nome del render layer"
#: bpy.types.RenderLayer.use_pass_ambient_occlusion
#: bpy.types.SceneRenderLayer.use_pass_ambient_occlusion
@@ -12599,7 +12600,7 @@
#: bpy.types.RenderLayer.use_edge_enhance
#: bpy.types.SceneRenderLayer.use_edge_enhance
msgid "Render Edge-enhance in this Layer (only works for Solid faces)"
-msgstr "Migliora i bordi nel render in questo livello (funziona solo con facce solide)"
+msgstr "Renderizza i bordi cartoon in questo livello (funziona solo con facce solide)"
#: bpy.types.RenderLayer.use_pass_emit bpy.types.RenderPass.type, 'EMIT'
#: bpy.types.SceneRenderLayer.use_pass_emit
@@ -12621,7 +12622,7 @@
#: bpy.types.RenderLayer.use bpy.types.SceneRenderLayer.use
msgid "Disable or enable the render layer"
-msgstr ""
+msgstr "Abilita o disabilita il render layer"
#: bpy.types.RenderLayer.use_pass_environment bpy.types.RenderPass.type,
#: 'ENVIRONMENT' bpy.types.SceneRenderLayer.use_pass_environment
@@ -12645,7 +12646,7 @@
#: bpy.types.RenderLayer.use_halo bpy.types.SceneRenderLayer.use_halo
msgid "Render Halos in this Layer (on top of Solid)"
-msgstr "Render degli Aloni in questo livello (sopra a un solido)"
+msgstr "Renderizza materiali Halo in questo livello (davanti facce solide)"
#: bpy.types.RenderLayer.use_pass_indirect
#: bpy.types.SceneRenderLayer.use_pass_indirect
@@ -12813,7 +12814,7 @@
#: bpy.types.RenderLayer.use_strand bpy.types.SceneRenderLayer.use_strand
msgid "Render Strands in this Layer"
-msgstr ""
+msgstr "Renderizza le fibre in questo livello"
#: bpy.types.RenderLayer.use_pass_uv bpy.types.SceneRenderLayer.use_pass_uv
msgid "Deliver texture UV pass"
@@ -12844,7 +12845,7 @@
#: bpy.types.RenderLayer.use_ztransp bpy.types.SceneRenderLayer.use_ztransp
msgid "Render Z-Transparent faces in this Layer (on top of Solid and Halos)"
-msgstr ""
+msgstr "Renderizza le facce con Z-Transparency in questo livello (davanti a Facce Solide e Halo)"
#: bpy.types.RenderLayer.use_zmask bpy.types.SceneRenderLayer.use_zmask
msgid "Zmask"
@@ -12904,7 +12905,7 @@
#: bpy.types.RenderSettings.alpha_mode
msgid "Representation of alpha information in the RGBA pixels"
-msgstr ""
+msgstr "Modo di rappresentare le informazioni alpha nei pixel RGBA"
#: bpy.types.RenderSettings.alpha_mode, 'SKY'
msgid "Transparent pixels are filled with sky color"
@@ -12934,7 +12935,7 @@
#: bpy.types.RenderSettings.use_antialiasing
msgid "Render and combine multiple samples per pixel to prevent jagged edges"
-msgstr ""
+msgstr "Renderizza e combina n^2 campioni per pixel per prevenire contorni seghettati"
#: bpy.types.RenderSettings.use_bake_antialiasing
msgid "Enables Anti-aliasing"
@@ -13193,7 +13194,7 @@
#: bpy.types.RenderSettings.use_border
msgid "Render a user-defined border region, within the frame size (note that this disables save_buffers and full_sample)"
-msgstr ""
+msgstr "Renderizza una regione definita dall'utente all'interno del fotogramma (notare che questo disabilita save_buffers e full_sample)"
#: bpy.types.RenderSettings.border_max_x
msgid "Border Maximum X"
@@ -13324,7 +13325,7 @@
#: bpy.types.RenderSettings.use_color_management
msgid "Use linear workflow - gamma corrected imaging pipeline"
-msgstr ""
+msgstr "Usa flusso di lavoro lineare - procedura di lavoro con immagini a gamma corretto"
#: bpy.types.RenderSettings.color_mode
msgid "Choose BW for saving greyscale images, RGB for saving red, green and blue channels, and RGBA for saving red, green, blue and alpha channels"
@@ -13549,7 +13550,7 @@
#: bpy.types.RenderSettings.use_file_extension
msgid "Add the file format extensions to the rendered file name (eg: filename + .jpg)"
-msgstr "Aggiunge l'estensione del fomrato al nome del file (es: filename + .jpg)"
+msgstr "Aggiunge l'estensione del formato al nome del file (es: filename + .jpg)"
#: bpy.types.RenderSettings.file_format bpy.types.VoxelData.file_format
msgid "File Format"
@@ -13557,7 +13558,7 @@
#: bpy.types.RenderSettings.file_format
msgid "File format to save the rendered images as"
-msgstr "Formato del file per salvare l'immagine renderizzata come"
+msgstr "Formato del file nel quale salvare l'immagine renderizzata"
#: bpy.types.RenderSettings.file_format, 'BMP'
msgid "Output image in bitmap format"
@@ -13712,7 +13713,7 @@
#: bpy.types.RenderSettings.filter_size
msgid "Pixel width over which the reconstruction filter combines samples"
-msgstr ""
+msgstr "Larghezza del pixel oltre la quale i campioni vengono combinati dal filtro"
#: bpy.types.RenderSettings.stamp_font_size bpy.types.SpaceConsole.font_size
#: bpy.types.SpaceTextEditor.font_size
@@ -13870,7 +13871,7 @@
#: bpy.types.RenderSettings.use_motion_blur
msgid "Use multi-sampled 3D scene motion blur"
-msgstr ""
+msgstr "Usa sfocatura di movimento multi-campionata sulla scena 3D"
#: bpy.types.RenderSettings.motion_blur_samples
msgid "Motion Samples"
@@ -13982,7 +13983,7 @@
#: bpy.types.RenderSettings.parts_x
msgid "Number of horizontal tiles to use while rendering"
-msgstr ""
+msgstr "Numero di tasselli in orizzontale in cui suddividere l'immagine durante il rendering"
#: bpy.types.RenderSettings.parts_y
msgid "Parts Y"
@@ -13990,7 +13991,7 @@
#: bpy.types.RenderSettings.parts_y
msgid "Number of vertical tiles to use while rendering"
-msgstr ""
+msgstr "Numero di tasselli in verticale in cui suddividere l'immagine durante il rendering"
#: bpy.types.RenderSettings.pixel_aspect_x
msgid "Pixel Aspect X"
@@ -13998,7 +13999,7 @@
#: bpy.types.RenderSettings.pixel_aspect_x
msgid "Horizontal aspect ratio - for anamorphic or non-square pixel output"
-msgstr ""
+msgstr "Proporzione orizzontale - per produrre pixel non-quadrati o anamorfici"
#: bpy.types.RenderSettings.pixel_aspect_y
msgid "Pixel Aspect Y"
@@ -14006,7 +14007,7 @@
#: bpy.types.RenderSettings.pixel_aspect_y
msgid "Vertical aspect ratio - for anamorphic or non-square pixel output"
-msgstr ""
+msgstr "Proporzione verticale - per produrre pixel non-quadrati o anamorfici"
#: bpy.types.RenderSettings.pixel_filter_type
msgid "Pixel Filter"
@@ -14073,7 +14074,7 @@
#: bpy.types.RenderSettings.use_placeholder
msgid "Placeholders"
-msgstr ""
+msgstr "Segnaposto"
#: bpy.types.RenderSettings.use_placeholder
msgid "Create empty placeholder files while rendering frames (similar to Unix 'touch')"
@@ -14082,7 +14083,7 @@
#: bpy.types.RenderSettings.jpeg2k_preset bpy.types.BRUSH_OT_curve_preset
#: release/scripts/startup/bl_ui/space_userpref.py:148
msgid "Preset"
-msgstr ""
+msgstr "Presettaggio"
#: bpy.types.RenderSettings.jpeg2k_preset
msgid "Use a DCI Standard preset for saving jpeg2000"
@@ -14090,7 +14091,7 @@
#: bpy.types.RenderSettings.jpeg2k_preset, 'NO_PRESET'
msgid "No Preset"
-msgstr ""
+msgstr "Nessun presettaggio"
#: bpy.types.RenderSettings.jpeg2k_preset, 'CINE_24FPS'
msgid "Cinema 24fps 2048x1080"
@@ -14244,7 +14245,7 @@
#: bpy.types.RenderSettings.resolution_percentage
msgid "Percentage scale for render resolution"
-msgstr "Scala percentuiale per la risoluzione del render"
+msgstr "Scala percentuale per la risoluzione del render"
#: bpy.types.RenderSettings.resolution_x bpy.types.SceneGameData.resolution_x
msgid "Resolution X"
@@ -14321,26 +14322,26 @@
#: bpy.types.RenderSettings.sequencer_gl_render,
#: bpy.types.SpaceView3D.viewport_shade,
msgid "Display the object's local bounding boxes only"
-msgstr ""
+msgstr "Disegna solo il volume d'ingombro dell'oggetto"
#: bpy.types.RenderSettings.sequencer_gl_preview, 'WIREFRAME'
#: bpy.types.RenderSettings.sequencer_gl_render,
#: bpy.types.SpaceView3D.viewport_shade,
#: release/scripts/startup/bl_ui/properties_data_bone.py:209
msgid "Wireframe"
-msgstr ""
+msgstr "Fildiferro"
#: bpy.types.RenderSettings.sequencer_gl_preview, 'WIREFRAME'
#: bpy.types.RenderSettings.sequencer_gl_render,
#: bpy.types.SpaceView3D.viewport_shade,
msgid "Display the object as wire edges"
-msgstr ""
+msgstr "Disegna l'oggetto in modalità fildiferro"
#: bpy.types.RenderSettings.sequencer_gl_preview, 'SOLID'
#: bpy.types.RenderSettings.sequencer_gl_render,
#: bpy.types.SpaceView3D.viewport_shade,
msgid "Display the object solid, lit with default OpenGL lights"
-msgstr ""
+msgstr "Disegna l'oggetto solido, illuminato con luci OpenGL di default"
#: bpy.types.RenderSettings.sequencer_gl_preview, 'TEXTURED'
#: bpy.types.RenderSettings.sequencer_gl_render,
@@ -14352,7 +14353,7 @@
#: bpy.types.RenderSettings.sequencer_gl_render,
#: bpy.types.SpaceView3D.viewport_shade,
msgid "Display the object solid, with face-assigned textures"
-msgstr ""
+msgstr "Disegna l'oggetto solido, con le textures assegnate nell'editor UV"
#: bpy.types.RenderSettings.use_shadows
#: release/scripts/startup/bl_ui/properties_game.py:363
@@ -14382,7 +14383,7 @@
#: bpy.types.RenderSettings.simplify_child_particles
msgid "Simplify Child Particles"
-msgstr ""
+msgstr "Semplifica particelle figlio"
#: bpy.types.RenderSettings.simplify_child_particles
msgid "Global child particles percentage"
@@ -14539,7 +14540,7 @@
#: bpy.types.RenderSettings.use_sss
@@ Diff output truncated at 10240 characters. @@
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