[Bf-translations-svn] SVN commit: /data/svn/bf-translations [283] branches/de/de.po: German translation update

bf-translations at blender.org bf-translations at blender.org
Thu Dec 29 19:14:31 CET 2011


Revision: 283
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-translations&revision=283
Author:   mf0102
Date:     2011-12-29 18:14:23 +0000 (Thu, 29 Dec 2011)
Log Message:
-----------
German translation update

Modified Paths:
--------------
    branches/de/de.po

Modified: branches/de/de.po
===================================================================
--- branches/de/de.po	2011-12-28 23:20:24 UTC (rev 282)
+++ branches/de/de.po	2011-12-29 18:14:23 UTC (rev 283)
@@ -324,6 +324,7 @@
 #: bpy.types.KeyboardSensor.modifier_key_2,
 #: release/scripts/startup/bl_ui/space_view3d.py:2376
 #: release/scripts/startup/bl_ui/space_view3d_toolbar.py:329
+# TODO: Kontext -> "Entf" (als Taste) oder "Löschen" -- Michael Färber
 msgid "Delete"
 msgstr "Löschen"
 
@@ -14056,7 +14057,7 @@
 #: release/scripts/startup/bl_ui/properties_particle.py:489
 #: release/scripts/startup/bl_ui/properties_render.py:398
 msgid "Threshold"
-msgstr ""
+msgstr "Schwellwert"
 
 #: bpy.types.GameSoftBodySettings.shape_threshold
 msgid "Shape matching threshold"
@@ -16332,27 +16333,27 @@
 #: bpy.types.Image.field_order, 'EVEN' bpy.types.RenderSettings.field_order,
 #: 'EVEN_FIRST'
 msgid "Upper First"
-msgstr "Oben zuerst"
+msgstr "Oberes zuerst"
 
 #: bpy.types.Image.field_order, 'EVEN' bpy.types.RenderSettings.field_order,
 #: 'EVEN_FIRST'
 msgid "Upper field first"
-msgstr ""
+msgstr "Oberes Halbbild zuerst"
 
 #: bpy.types.Image.field_order, 'ODD' bpy.types.RenderSettings.field_order,
 #: 'ODD_FIRST'
 msgid "Lower First"
-msgstr "Unten zuerst"
+msgstr "Unteres zuerst"
 
 #: bpy.types.Image.field_order, 'ODD' bpy.types.RenderSettings.field_order,
 #: 'ODD_FIRST'
 msgid "Lower field first"
-msgstr ""
+msgstr "Unteres Halbbild zuerst"
 
 #: bpy.types.Image.use_fields bpy.types.RenderSettings.use_fields
 #: release/scripts/startup/bl_ui/properties_render.py:388
 msgid "Fields"
-msgstr ""
+msgstr "Halbbilder"
 
 #: bpy.types.Image.use_fields
 #, fuzzy
@@ -16792,7 +16793,7 @@
 #: bpy.types.RenderSettings.use_compositing
 #: bpy.types.SpaceNodeEditor.tree_type,
 msgid "Compositing"
-msgstr ""
+msgstr "Compositing"
 
 #: bpy.types.Key
 msgid ""
@@ -23930,19 +23931,19 @@
 msgid ""
 "Choose BW for saving greyscale images, RGB for saving red, green and blue "
 "channels, and RGBA for saving red, green, blue and alpha channels"
-msgstr ""
+msgstr "BW zum Speichern von Graustufenbildern, RGB zum Speichern von Rot-, Grün- und Blaukanälen, und RGBA zum Speichern von Rot-, Grün-, Blau- und Alphakanälen wählen"
 
 #: bpy.types.ImageFormatSettings.color_mode, 'BW'
 msgid "Images get saved in 8 bits grayscale (only PNG, JPEG, TGA, TIF)"
-msgstr ""
+msgstr "Bilder werden in 8-Bit-Graustufen gespeichert (nur PNG, JPEG, TGA, TIF)"
 
 #: bpy.types.ImageFormatSettings.color_mode, 'RGB'
 msgid "Images are saved with RGB (color) data"
-msgstr ""
+msgstr "Bilder werden mit RGB-(Farb-)Daten gespeichert"
 
 #: bpy.types.ImageFormatSettings.color_mode, 'RGBA'
 msgid "Images are saved with RGB and Alpha data (if supported)"
-msgstr ""
+msgstr "Bilder werden mit RGB- und Alpha-Daten gespeichert (falls unterstützt)"
 
 #: bpy.types.ImageFormatSettings.compression
 msgid "Compression"
@@ -23963,7 +23964,7 @@
 #: release/scripts/startup/bl_ui/properties_texture.py:195
 #: release/scripts/startup/bl_ui/space_clip.py:356
 msgid "G"
-msgstr ""
+msgstr "G"
 
 #: bpy.types.ImageFormatSettings.cineon_gamma
 msgid "Log conversion gamma"
@@ -24188,7 +24189,7 @@
 
 #: bpy.types.KeyMapItem.alt
 msgid "Alt"
-msgstr ""
+msgstr "Alt"
 
 #: bpy.types.KeyMapItem.alt
 msgid "Alt key pressed"
@@ -24204,7 +24205,7 @@
 
 #: bpy.types.KeyMapItem.ctrl bpy.types.FONT_OT_line_break.ctrl
 msgid "Ctrl"
-msgstr ""
+msgstr "Strg"
 
 #: bpy.types.KeyMapItem.ctrl
 msgid "Control key pressed"
@@ -24566,120 +24567,122 @@
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
+# TODO: Werden diese Zeichenketten bei den Tastenkürzeln nicht berücksichtigt?
+# -- Michael Färber
 msgid "Numpad 2"
-msgstr ""
+msgstr "Nummernblock 2"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_4' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad 4"
-msgstr ""
+msgstr "Nummernblock 4"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_6' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad 6"
-msgstr ""
+msgstr "Nummernblock 6"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_8' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad 8"
-msgstr ""
+msgstr "Nummernblock 8"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_1' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad 1"
-msgstr ""
+msgstr "Nummernblock 1"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_3' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad 3"
-msgstr ""
+msgstr "Nummernblock 3"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_5' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad 5"
-msgstr ""
+msgstr "Nummernblock 5"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_7' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad 7"
-msgstr ""
+msgstr "Nummernblock 7"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_9' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad 9"
-msgstr ""
+msgstr "Nummernblock 9"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_PERIOD'
 #: bpy.types.KeyMapItem.type, bpy.types.SceneGameData.exit_key,
 #: bpy.types.KeyboardSensor.key, bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad ."
-msgstr ""
+msgstr "Nummernblock ."
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_SLASH'
 #: bpy.types.KeyMapItem.type, bpy.types.SceneGameData.exit_key,
 #: bpy.types.KeyboardSensor.key, bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad /"
-msgstr ""
+msgstr "Nummernblock /"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_ASTERIX'
 #: bpy.types.KeyMapItem.type, bpy.types.SceneGameData.exit_key,
 #: bpy.types.KeyboardSensor.key, bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad *"
-msgstr ""
+msgstr "Nummernblock *"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_0' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad 0"
-msgstr ""
+msgstr "Nummernblock 0"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_MINUS'
 #: bpy.types.KeyMapItem.type, bpy.types.SceneGameData.exit_key,
 #: bpy.types.KeyboardSensor.key, bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad -"
-msgstr ""
+msgstr "Nummernblock -"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_ENTER'
 #: bpy.types.KeyMapItem.type, bpy.types.SceneGameData.exit_key,
 #: bpy.types.KeyboardSensor.key, bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad Enter"
-msgstr ""
+msgstr "Nummernblock Enter"
 
 #: bpy.types.KeyMapItem.key_modifier, 'NUMPAD_PLUS' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Numpad +"
-msgstr ""
+msgstr "Nummernblock +"
 
 #: bpy.types.KeyMapItem.key_modifier, 'PAUSE' bpy.types.KeyMapItem.type,
 #: bpy.types.WM_OT_demo_mode_control.mode, bpy.types.SceneGameData.exit_key,
 #: bpy.types.KeyboardSensor.key, bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Pause"
-msgstr ""
+msgstr "Pause"
 
 #: bpy.types.KeyMapItem.key_modifier, 'INSERT' bpy.types.KeyMapItem.type,
 #: bpy.types.CONSOLE_OT_insert bpy.types.TEXT_OT_insert
@@ -24695,21 +24698,21 @@
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Home"
-msgstr ""
+msgstr "Pos1"
 
 #: bpy.types.KeyMapItem.key_modifier, 'PAGE_UP' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Page Up"
-msgstr ""
+msgstr "Bild hinauf"
 
 #: bpy.types.KeyMapItem.key_modifier, 'PAGE_DOWN' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
 #: bpy.types.KeyboardSensor.modifier_key_1,
 #: bpy.types.KeyboardSensor.modifier_key_2,
 msgid "Page Down"
-msgstr ""
+msgstr "Bild hinab"
 
 #: bpy.types.KeyMapItem.key_modifier, 'MEDIA_PLAY' bpy.types.KeyMapItem.type,
 #: bpy.types.SceneGameData.exit_key, bpy.types.KeyboardSensor.key,
@@ -24946,16 +24949,16 @@
 
 #: bpy.types.KeyMapItem.map_type, 'KEYBOARD' bpy.types.Sensor.type,
 msgid "Keyboard"
-msgstr ""
+msgstr "Tastatur"
 
 #: bpy.types.KeyMapItem.map_type, 'MOUSE'
 #: bpy.types.OperatorStrokeElement.mouse bpy.types.Sensor.type,
 msgid "Mouse"
-msgstr ""
+msgstr "Maus"
 
 #: bpy.types.KeyMapItem.map_type, 'TEXTINPUT'
 msgid "Text Input"
-msgstr ""
+msgstr "Texteingabe"
 
 #: bpy.types.KeyMapItem.oskey
 msgid "Operating system key pressed"
@@ -24975,7 +24978,7 @@
 
 #: bpy.types.KeyMapItem.shift
 msgid "Shift"
-msgstr ""
+msgstr "Shift"
 
 #: bpy.types.KeyMapItem.shift
 msgid "Shift key pressed"
@@ -25007,11 +25010,11 @@
 
 #: bpy.types.KeyMapItem.value, 'CLICK'
 msgid "Click"
-msgstr ""
+msgstr "Klick"
 
 #: bpy.types.KeyMapItem.value, 'DOUBLE_CLICK'
 msgid "Double Click"
-msgstr ""
+msgstr "Doppelklick"
 
 #: bpy.types.Keyframe
 msgid "Bezier curve point with two handles defining a Keyframe on an F-Curve"
@@ -49051,11 +49054,11 @@
 

@@ Diff output truncated at 10240 characters. @@


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