[Bf-taskforce25] Modifiable Particle Systems...

joe joeedh at gmail.com
Tue May 26 05:37:25 CEST 2009


This is what keyed particles are for, the particles grow through a control mesh.

Joe

On Mon, May 25, 2009 at 1:37 PM, Wahooney <wahooney at wahooney.net> wrote:
> I just had a quick thought that I want to bug you guys with...
>
> Would it be possible to apply modifiers to particle systems?
>
> The particular scheme I'm thinking about is Hair being affected by Mesh
> Deform, this will allow for ponytails and the like to be modelled and
> animated much easier and probably with more stable results, than just using
> hair physics. Particularly if the deforming mesh had some cloth or soft body
> applied to it.
>
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