[Bf-taskforce25] Status of blenfont - text in 3d

Ton Roosendaal ton at blender.org
Mon May 18 16:22:03 CEST 2009


Hi Diego,

Your BLF_draw_default() code is fine, we just need new code to properly 
use non-bitmap font while object drawing. It needs special handling to 
prevent too much overhead for mapping or changing coordinate spaces. 
Trying something now to solve it nicely.

-Ton-

------------------------------------------------------------------------
Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 15 May, 2009, at 17:53, Diego B wrote:

> It's a problem with the aspect, I am working on a fix
>
> On Thu, May 14, 2009 at 9:54 PM, Joshua Leung <aligorith at gmail.com> 
> wrote:
>> Hi BDiego,
>>
>> This is just a friendly poke to fix the drawing of fonts in the 
>> 3D-View.
>>
>> The font drawing is currently not being projected into screenspace, 
>> leading
>> to fonts glyphs being drawn as large blobs of quads of varying 
>> darkness.
>>
>>
>> Thanks,
>> Aligorith
>>
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>>
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