[Bf-taskforce25] Blender spring cleaning

W. Scott Meador ws_meador at yahoo.com
Sun May 10 15:36:41 CEST 2009


Oh yeah. The option to render to a window or image editor is already in the Scene panel... Window placement could go away, but the option to render to a window should stay (and be added to the render menu (which could be done on the user's end with 2.5 I suppose).

Thanks,

Scott
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Message: 1
Date: Sat, 9 May 2009 17:33:16 -0700 (PDT)
From: "W. Scott Meador" <ws_meador at yahoo.com>
Subject: Re: [Bf-taskforce25] Blender spring cleaning
To: bf-taskforce25 at blender.org
Message-ID: <554466.33100.qm at web110210.mail.gq1.yahoo.com>
Content-Type: text/plain; charset="iso-8859-1"

Hello,

My first post! I totally agree that there should be some cleaning up of old features that have been replaced with more flexible ones, however I would prefer to keep:
'Do Composite' and while the render window placement could be turned into a user preference, I still think it is relevant too.

'Do Composite' is quick and easy to turn on/off the compositor when doing test renders. I often use the compositor for vector motion blur and like to turn that off when I am doing tests and I like to turn it off in the same panel that I am changing other render settings for tests and I can do that while in any screen layout. Two of the three methods for turning off Do Composite require the nodes panel to be visible. Also, changing noodles just to turn it off would be bothersome and I would not consider it a legitimate workflow technique.

As for render window placement I am a bit confused about 2.5's current behavior. 2.5 currently chooses a panel to turn into an image viewer, which is a pain since I have to change it back to whatever it was before after a render. I prefer using the separate render window because it does not change the layout I am using. 2.5 at this point does not seem to look for an existing Image Viewer to place the rendered output either so even if there is a viewer open, it will change my nodes view or 3D view into a viewer. I am assuming this behavior will be tweaked or there is a preference I have missed. Since the renderer in 2.5 is threaded I see why having it render to a panel is a better idea than a new window blocking the UI, but please don't remove this functionality completely. Another thought is to have an option to render to a viewer or render to a new window. This could be in the render menu and a simple checkbox in the Scene panel.

Just my $.02,

Best Regards,

Scott Meador



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Message: 1
Date: Sat, 9 May 2009 08:48:16 +0200
From: William Reynish <william at reynish.com>
Subject: [Bf-taskforce25] Blender spring cleaning
To: "The Blender 2.5 TaskForce" <bf-taskforce25 at blender.org>
Message-ID: <A659966D-3B45-48B4-B155-761F840A0C23 at reynish.com>
Content-Type: text/plain; charset=US-ASCII; format=flowed; delsp=yes

Hi All,

Now that spring time is upon us, it's a nice opportunity to do some  
cleaning up in Blenders functionality. Over the years, some features  
have been superseded by others 2.5 is a good release to make some  
clean cuts, now that forward compatibility is out of the window.

Certain features have been replaced by better alternatives, but until  
now the older implementations haven't been removed yet. We have things  
like 'Old Track' and 'CurveFollow' controls which have been replaced  
by more flexible constraints instead. Keeping these old features is  
really just adding bloat, and confusing to the end user.

The reason they've been kept until now has been to ensure a transition  
period, but really these features have been redundant since what,  
2003? It's about time we have the guts to just go ahead and remove  
them. Yes, in the short term it's annoying to have features disappear,  
but in the long run we'll have a better, cleaner Blender.

When talking about outdated features, I'm specifically thinking about  
these for now:

Curve animation (superseded by the Follow Path constraint)
Old Track (superseded by the Track To constraint)
Render windows placement controls (useless really, and irrelevant as  
Blender renders using the image editor by default)
'Do Composite' (There are at least three ways of turning on and off  
the compositor. There's the 'Use Nodes' button in the compositor  
itself, you can make a direct link from the RenderLayer to the  
Composite node, and you can use the 'Do Composite' button. There's too  
much redundancy here.)

These are the ones I could think of off the top of my head, but I'm  
sure there are probably more? Anyone else have suggestions for  
features in need of a little cleaning out?

It's a nice time to fight back against bloat and feature creep.

Cheers,

-William


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