[Bf-taskforce25] Blender 2.5 on windows - maximised on startup
Matt Ebb
matt at mke3.net
Wed May 6 14:59:13 CEST 2009
Update - just tested this on Mac OS X with single and dual displays,
and everything goes fine!
Any thoughts/testing from Linux folk or people in charge of
windowmanager?
cheers,
Matt
PS. the patch got eaten by the last email, I've attached it here.
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On 06/05/2009, at 4:29 PM, Matt Ebb wrote:
> Hi,
>
> Blender 2.5 on Windows doesn't start maximised. Unlike Blender 2.4*,
> it just starts up as a bordered window, that's the same dimension as
> the screen. For non-windows users who don't understand the difference,
> it causes some undesirable behaviour:
> * currently it starts with window borders, which are easy to grab by
> accident
> * the bottom part of blender can get hidden by the windows task bar,
> which overlaps it, and
> * even though Blender's window size is the same as the screen, because
> the window borders usually take up a few pixels on either size, the
> rightmost edge of Blender gets pushed off screen.
>
> I did a bit of digging around in the windowmanager, and found the
> problem. In order to support restoring multi-window blend files,
> Blender remembers the dimensions of each window, and on opening a
> file, goes through all the windows and restores them to the previous
> sizes. The problem is it only remembers the sizes, not whether the
> window was maximised or not.
>
> I've made a patch that stores the window state (maximised vs normal)
> in the already available wmWindow->windowstate . This means that if a
> window is saved in a maximized state, it will open up again in a
> maximized state too. Then the only change that needs to be made is
> saving the built-in .b.blend (startup.blend? ;) maximised, and
> everything should be fine.
>
> I don't know how this will affect other OSes though, or multiple
> screen setups. I don't think it would be disruptive, but some testing
> would be good. I'll test it myself on a dual screen Mac OS X setup,
> but if people could patch, and try opening the following .blend file
> (which was saved maximised), and see if it does anything crazy, that
> would be really great.
>
> http://mke3.net/blender/devel/2.5/maximized_window_b25.blend
>
> thanks!
>
> Matt
>
>
> Patch follows:
>
>
>
> Index: source/blender/windowmanager/intern/wm_files.c
> ===================================================================
> --- source/blender/windowmanager/intern/wm_files.c (revision
> 20077)
> +++ source/blender/windowmanager/intern/wm_files.c (working copy)
> @@ -211,6 +211,8 @@
> win->sizey= oldwin-
> >sizey;
> win->posx= oldwin-
> >posx;
> win->posy= oldwin-
> >posy;
> + win->windowstate =
> oldwin->windowstate;
> +
> GHOST_SetWindowState(win->ghostwin, win->windowstate);
> }
> }
> }
> Index: source/blender/windowmanager/intern/wm_window.c
> ===================================================================
> --- source/blender/windowmanager/intern/wm_window.c (revision
> 20077)
> +++ source/blender/windowmanager/intern/wm_window.c (working copy)
> @@ -220,7 +220,8 @@
>
> // inital_state = GHOST_kWindowStateFullScreen;
> // inital_state = GHOST_kWindowStateMaximized;
> - inital_state = GHOST_kWindowStateNormal;
> + // inital_state = GHOST_kWindowStateNormal;
> + inital_state = win->windowstate;
>
> #ifdef __APPLE__
> {
> @@ -289,7 +290,7 @@
> win->posy= prefstay;
> win->sizex= prefsizx;
> win->sizey= prefsizy;
> - win->windowstate= 0;
> + win->windowstate=
> GHOST_kWindowStateNormal;
> }
> wm_window_add_ghostwindow(wm, "Blender", win);
> }
> @@ -498,7 +499,12 @@
> win->sizey= b-t;
> win->posx= l;
> win->posy= scr_h - t - win-
> >sizey;
> -
> +
> if(state==GHOST_kWindowStateMaximized)
> + win->windowstate =
> GHOST_kWindowStateMaximized;
> + else
> if(state==GHOST_kWindowStateNormal)
> + win->windowstate =
> GHOST_kWindowStateNormal;
> +
> +
> /* debug prints */
> if(0) {
> state =
> GHOST_GetWindowState(win->ghostwin);
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