[Bf-taskforce25] Blender 2.5 GUI extremely slow on my computer

Dietrich Bollmann diresu at web.de
Fri Mar 13 06:25:27 CET 2009


Hey Brecht,

On Fri, 2009-03-13 at 00:49 +0100, Brecht Van Lommel wrote:
> Hey,
> 
> Thanks for the info. There seems to be more than enough graphics card
> memory to store the third buffer. As a guess, maybe the driver claims to
> support extensions but then has to do them in software? You could test
> this by commenting out code:
> 
> source/blender/windowmanager/intern/wm_draw.c:
> wm_triple_gen_textures, lines 372:386
> (so that it always uses the third option)

Thanks for looking into the problem!

I did as you told me - but everything is as slow as before :(

Greetings, Dietrich


PS: I attached the glxinfo output.

Here the changes I made following your instructions:

===
source/blender/windowmanager/intern/wm_draw.c:
---

static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
{
	GLint maxsize;
	int x, y;

	/* compute texture sizes */
	/*

	if(GLEW_ARB_texture_rectangle || GLEW_NV_texture_rectangle ||
GLEW_EXT_texture_rectangle) {
		triple->target= GL_TEXTURE_RECTANGLE_ARB;
		triple->nx= 1;
		triple->ny= 1;
		triple->x[0]= win->sizex;
		triple->y[0]= win->sizey;
	}
	else if(GLEW_ARB_texture_non_power_of_two) {
		triple->target= GL_TEXTURE_2D;
		triple->nx= 1;
		triple->ny= 1;
		triple->x[0]= win->sizex;
		triple->y[0]= win->sizey;
	}

	else {

	*/
	
		triple->target= GL_TEXTURE_2D;
		triple->nx= 0;
		triple->ny= 0;
		split_width(win->sizex, MAX_N_TEX, triple->x, &triple->nx);
		split_width(win->sizey, MAX_N_TEX, triple->y, &triple->ny);

    /*
	}
    */

	/* generate texture names */
	glGenTextures(triple->nx*triple->ny, triple->bind);

> Also, the output of running "glxinfo" would be useful.
> 
> Thanks,
> Brecht.
> 
> On Thu, 2009-03-12 at 20:47 +0900, Dietrich Bollmann wrote:
> > On Wed, 2009-03-11 at 12:33 -0400, Shaul Kedem wrote:
> > > can u update to latest drivers (if u can) and use lower resolution?
> > > see if that helps?
> > 
> > When using 640x480 and the default scene (one cube) it is ok.
> > 
> > But already 832x624 is kind of slow.
> > 
> > Cheers, Dietrich
> > 
> > 
> > > On Wed, Mar 11, 2009 at 12:12 PM, GSR <gsr.b3d at infernal-iceberg.com> wrote:
> > > > Hi,
> > > > brecht at blender.org (2009-03-11 at 1216.50 +0100):
> > > >> On Wed, 2009-03-11 at 13:21 +0900, Dietrich Bollmann wrote:
> > > >> > But it is also extremely slow on my computer (IBM Thinkpad x60s).  When
> > > >> > moving the grid / empty scene with the middle mouse in the 3D-View, the
> > > >> > delay is incredibly long and disturbing.  It reminds me the delay when
> > > >> > viewing a very complex scene filled with lots of objects with the
> > > >> > standard / old Blender.
> > > >
> > > > Here it happens too.
> > > >
> > > >> It's not normal, though there have been changes that might cause issues.
> > > >> Could you try:
> > > >> * Test with a fullscreen area if it is only the 3D-view or any other
> > > >> view that is slow.
> > > >
> > > > All the interface is slow.
> > > >
> > > >> * Under Outliner > User Preferences > System & OpenGL > Window Draw
> > > >> Method, enable Overlap and Full and test if they are slow as well.
> > > >
> > > > Triple buffer is unusable, full is a bit laggy, and overlap behaves
> > > > like in previous versions.
> > > >
> > > >> Alo, please mention your graphics card, how much memory it has, and your
> > > >> screen resolution.
> > > >
> > > > 9600XT, 256MB, 1600*1200.
> > > >
> > > > GSR
> > > >
> > > > PS: I tried adding RNA_def_property_enum_default(prop,
> > > > USER_DRAW_OVERLAP); to change the default, and confirmed the 1 appears
> > > > in the generated C files, but it always starts with triple buffer
> > > > anyway.
> > > >
> > > > _______________________________________________
> > > > Bf-taskforce25 mailing list
> > > > Bf-taskforce25 at blender.org
> > > > http://lists.blender.org/mailman/listinfo/bf-taskforce25
> > > >
> > > _______________________________________________
> > > Bf-taskforce25 mailing list
> > > Bf-taskforce25 at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-taskforce25
> > 
> > 
> > 
> > _______________________________________________
> > Bf-taskforce25 mailing list
> > Bf-taskforce25 at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-taskforce25
> > 
> 
-------------- next part --------------
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) 945GM 20061017 x86/MMX/SSE2
OpenGL version string: 1.3 Mesa 7.0.4
OpenGL extensions:
    GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters, 
    GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos, 
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, 
    GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, GL_EXT_convolution, 
    GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, 
    GL_EXT_histogram, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal, 
    GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, 
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, 
    GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1, 
    GL_APPLE_client_storage, GL_APPLE_packed_pixels, 
    GL_ATI_blend_equation_separate, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, 
    GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle, 
    GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1, 
    GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table, 
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture, 
    GL_SUN_multi_draw_arrays

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x28 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2a 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2b 24 dc  0 32  0 r  y  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x2c 24 dc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x2d 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x2e 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x2f 24 dc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x30 24 dc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x31 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x32 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x7e 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 Ncon


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