[Bf-taskforce25] Sequence editor buttons - Re: [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [20673] branches/blender2.5/blender: initial support for sequencer UI layout, anyone wants some monkey-work there are quite a few effects panels to do.

Matt Ebb matt at mke3.net
Sun Jun 7 04:01:01 CEST 2009


Hi,

I don't think the buttons window is the right place to have the  
sequence editor buttons. As we defined at the winter camp, the buttons  
window is for settings related to the active 3d scene-level context  
(scene->object->material etc). Having the sequence strip settings in  
there is quite strange, and most of the time is completely empty,  
pushes off other important buttons, and doesn't seem to react to  
anything at all if you're using Blender normally for 3d.

The right place for these controls is in editor-specific sub-regions  
(n-key style). This is in line with other editors where the local  
property regions show settings related to selection contexts within  
that editor (fcurve editor shows active curve properties, image editor  
shows active image properties, etc).

cheers,

Matt


On 06/06/2009, at 9:34 PM, Campbell Barton wrote:

> Revision: 20673
>          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=20673
> Author:   campbellbarton
> Date:     2009-06-06 13:34:18 +0200 (Sat, 06 Jun 2009)
>
> Log Message:
> -----------
> initial support for sequencer UI layout, anyone wants some monkey- 
> work there are quite a few effects panels to do.
> - buttons_context_path_sequencer() is a place holder
> - ipo_frame_locked renamed to frame_locked
> - added scene.sequence_editor.active_strip



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