[Bf-taskforce25] How to translate this into operators?
Shaul Kedem
shaul.kedem at gmail.com
Thu Jan 8 04:28:22 CET 2009
ok, more mesh ops at:
https://projects.blender.org/tracker/index.php?func=detail&aid=18149&group_id=9&atid=127
still have problems with hide_mesh. if anyone knows how I should do
this please advise/point to the right direction (see michael's foxx
code, its a big enum, not a bolean)
Regards,
shul
On Mon, Jan 5, 2009 at 10:05 PM, Shaul Kedem <shaul.kedem at gmail.com> wrote:
> Hi,
>
> How should I translate the following into operators? I created ones
> for selectconnected_mesh_all(); and selectconnected_mesh(); but I'm a
> bit worried about the whole (G.scene->selectmode & SCE_SELECT_FACE) ==
> 0 thing...
>
> case LKEY:
> if(G.obedit) {
> if(G.obedit->type==OB_MESH) {
> if (G.qual & LR_CTRLKEY) {
> if ((G.scene->selectmode & SCE_SELECT_FACE) == 0) {
> selectconnected_mesh_all(); /* normal select linked */
> } else {
> selectconnected_delimit_mesh_all(); /* select linked with edge
> crease delimiting */
> }
> } else {
> if ((G.scene->selectmode & SCE_SELECT_FACE) == 0) {
> selectconnected_mesh();
> } else {
> selectconnected_delimit_mesh();
> }
> }
> }
>
>
>
> Thanks,
> Shaul
>
More information about the Bf-taskforce25
mailing list