[Bf-taskforce25] Editor TODO's
Brecht Van Lommel
brecht at blender.org
Thu Aug 13 04:54:46 CEST 2009
2.5 PROJECTS
Animato
-------
* Properties not directly at ID block level are not always keyable,
need RNA _path() callback implemented.
* Still not happy about RNA string lookup speed for f-curves.
* Preserve f-curves on renames, remove, adding data (how? unique
identifiers for modifiers etc?).
* Dependency graph ...
Operators, Keymaps, Menus
-------------------------
* Make keymaps saveable.
* Organize keymap categories?
* Reorganize default keymap.
* Operator ui() callback to do own button layout for special cases.
* Make menus more consistent, complete.
* More work needed on macros.
UI
--
* List template still needs work:
* Popup menu to quickly search through many items.
* In place name editing of items.
* Preview render icons in material/texture lists.
* Add Divider widget.
* Remember last clicked item in menus.
* Improve sensitivity for number button dragging (but how?).
* Hide scrollbar if not needed?
EDITORS
Buttons Window
--------------
* Image texture panel not entirely working.
* Preview render for icons in menus should become threaded, otherwise
opening a menu with many materials can block.
* Search menu should move above button when there is no space, instead
of overlapping.
* Context pinning not reliable yet.
Modifiers
---------
* Modifier menu should become organized/multi column.
* Operators for specific modifiers like hooks or uv projectors.
Image Window
------------
* Button panels need touching up.
* Compositor preview region not working yet.
* Image pinning state is not displayed.
Timeline
--------
* Menus not working completely.
* Put some options from old Timeline header menu here.
* Menus and header could be ported to python.
3D view
-------
* Draw normal, draw edges, normal size, etc option in panel here?
* Various operators missing: align view, camera, .. see menus.
* Lamp specials operators.
* Convert menus, header, properties more to python layouts.
* Toolbar region operator add/remove is prototype only still.
* Last operator needs touching up.
Outliner
--------
* RNA views don't remember state yet.
* RNA views need some system to display e.g. a large number of
vertices where not all entries are created.
* Button drawing would be nice to have table-like without borders again.
* Header and menus could be ported to python.
Render
------
* Baking is not restored yet. Does this become an operator, or do we
keep it as a panel in the scene buttons?
* Render in a separate thread is not safe yet.
* 3D view preview render is not restored yet.
* Set render border operator.
Physics
-------
* Fluid bake cannot be interrupted.
* Point cache interface needs to become more user friendly, the
current panels looks too complicated.
Paint & Sculpt
--------------
* Return to paint/sculpt mode after editmode, now goes to object mode.
* UI and functionality could be more consistent between modes.
* Move G_* mode flags local into Object like editmode.
Object
------
* Fill mirror, transform menus.
* Add missing operators: select grouped, make local/single
user/links/proxy, ... compare the 2.4 menu to the 2.5 menu.
* ...
Transform
---------
* Make manipulators operational.
* Further split up TFM_transform operator into smaller ones?
Mesh
----
* Loop cut, knife cut, slide edge.
* Crease subsurf, bevel weight, .. check for missing operators in the
menus.
* Complete Mesh menu.
* Mesh texture face panel missing.
Text/Curve/Surface
------------------
* Operators that run from the buttons window still missing:
* Convert poly/bezier/nurb/set weight
* Load font, text frames
* ...
* Text panels incomplete.
Game Engine
-----------
* Scene buttons needs to get options from 2.4 game menu.
* Property editing.
User Preferences
----------------
* Make this a separate space instead of using info space.
* Review the options to keep and test if they work.
* Could be organized better.
* Editing themes, styles, needs various operators.
* What goes here, what is outliner?
Info Space
----------
* Complete menus.
* Bring back statistics like #verts.
* Show non-blocking info/reports of last operator.
* Add screen, add scene operators.
WM
--
* Emulate numpad and 3 mouse button.
* Buffer swapping systems needs further improvement and testing.
* Region editing review.
* Side panel review, floating panels, docking, ..?
File Browser
------------
* Bring back library append/link.
Text Editor
-----------
* Operator for opening properties panel.
* Activate find text button on Alt+F.
Node Editor
-----------
* ID browse buttons in header.
* Some missing operators.
Animation Editors, Sequence Editor
----------------------------------
* Did not go over these yet.
SCRIPTING AND EXTENSIONS
Function API
------------
* This is almost completely missing.
* Improve WM api, adding access to all event data, timers, keymaps.
Py* Extensions
--------------
* Restore PyConstraints.
* Restore PyNodes.
* Ideally using RNA extension system.
RNA
---
* Dynamic size (and multidimensional?) arrays for the python api.
* Buffer access could also use more work.
* Update C++ API to python level.
UI Integration
--------------
*
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