[Bf-taskforce25] Animsys branch vs trunk
Ton Roosendaal
ton at blender.org
Tue Dec 23 13:16:31 CET 2008
Hi,
Joshua has been fixing some things for his animation system branch...
that means we should merge those files in 2.5 branch, and not the ones
from trunk.
Affected (and currently relevant to keep track of) are:
(for Joshua)
drawaction.c
editaction.c
header_action.c
drawipo.c
editarmature.c
editipo_lib.c
editipo_mods.c
editipo.c
header_ipo.c
header_nla.c
(for Martin)
transform_generics.c
transform.c
transform_conversions.c
(for Ton, Brecht)
editobject.c
toolbox.c
headerbuttons.c
meshtools.c
You can download those files this way:
svn cat
https://svn.blender.org/svnroot/bf-blender/branches/animsys2/source/
blender/src/editobject.c > editobject.c
or with adding to svn immediate:
svn copy
https://svn.blender.org/svnroot/bf-blender/trunk/blender/source/
blender/src/editobject.c editobject.c
Of course, Joshua can also merge animsys2 branch in trunk... but that
has a couple of disadvantages;
- trunk is now more or less the "stable" branch.
- improvements and fixes in 2.5 animsys vs 2.48a animsys will be
complicated to manage...
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute BV Entrepotdok 57A 1018AD Amsterdam The Netherlands
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