[Bf-scripts-dev] managing scripts

Willian Padovani Germano wgermano at superig.com.br
Fri Jul 28 15:54:27 CEST 2006


Hi all,

(Sorry to crosspost, this is mostly meant to scripts-dev, but some 
discussions still happen in the bpy list. Please send replies to 
bf-scripts-dev)

We still didn't implement a proper way to handle scripts. There are 3 
developers managing the bundled scripts module in Blender, LetterRip, 
Campbell and me, but we need more people participating to make things 
fair and more robust.

Main issue is testing and deciding about which scripts to add or remove, 
which need improvements and so on. Scripts need to work very well, be 
very well documented, have robust error checking and interfaces well 
integrated with Blender ui look and practices.

One difficulty is where to do this. We have the scripts-dev list and 
cvs, wiki, forums, etc., but restricting decisions to script developers 
or even to people who post and read at the user forum may not be good. 
Ideally, scripts should work like any other Blender functionality and 
not depend on experience with or interest in scripting.

We've been through this before, sorry, but things were not solved yet.

So let's try to do it now, opinions and volunteers to test and give 
feedback about scripts are welcome. The only requirement for volunteers 
will be to understand and follow Blender's ui guidelines, we can help 
with that.

So: opinions? Volunteers?

I'm a volunteer, of course. My opinion: we should use forum threads to 
discuss scripts to bundle / remove / improve. Docs should be in the 
scripts themselves (for the Scripts Help Browser), following a default 
layout (like: short description, usage info, notes), but also on wiki 
pages, where pictures can be added.

-- 
Willian


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