[Bf-scripts-dev] BS Exporter for Blender

dienben dienben_mail at yahoo.fr
Mon Dec 26 17:53:18 CET 2005


Hello,

 A great thanks for tis gift. I have just a little idea... cgkit 
(http://cgkit.sourceforge.net/) could import VRML to write a renderman 
export, so if we use your plugin to covert a blender scene into a VRML 
fila and, next, use the cgkit import feature to write a .rib file, i 
presume that we could, at last, have a great renderman exporter?

 I try it very soon.

 Merry Christmas, all, and see you soon in the malling list!

 Dienben

bf-scripts-dev-request at blender.org wrote:

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>   1. BS Exporter for Blender (Bart)
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>----------------------------------------------------------------------
>
>Message: 1
>Date: Tue, 20 Dec 2005 21:58:52 +0100
>From: Bart <bart at neeneenee.de>
>Subject: [Bf-scripts-dev] BS Exporter for Blender
>To: Bf-scripts-dev at blender.org
>Message-ID: <43A8708C.8070609 at neeneenee.de>
>Content-Type: text/plain; charset=ISO-8859-15; format=flowed
>
>
>In the last months i developed at area42 a feature-rich and fast VRML/ 
>X3D exporter for Bitmanagement's high performance viewer BS Contact 
>VRML/X3D.
>This initial release includes support for real-time shadows, static 
>radiosity lighting, dynamic particle effects, compression,
>multi-texturing, normal and environment maps, movie textures, animation 
>and custom interaction scripting from within Blender itself
>... and a lot more :)
>
>Best of all: Bitmanagement offer this to the Blender community for free 
>including a full documentation!
>Bitmanagement believes in the possibilities of Blender and will start a 
>Silver Sponsorship too.
>
>Check their Site:
>http://www.bitmanagement.de/products/bs_exporter_blender.en.html
>
>The exporter can be downloaded from the Download Center:
>http://www.bitmanagement.de/download/playerdownload.en.html
>
>The documentation is freely available both in the SDK preview and the 
>private SDK:
>http://www.bitmanagement.de/developer/contact/sdk-prev/doc/tools/blenderexporter/index.html 
>
>
>  
>


	

	
		
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