[Bf-scripts-dev] sculpt mesh 12 is now available
joeedh
joeeagar at prodigy.net
Wed Nov 10 13:25:03 CET 2004
Tom Musgrove wrote:
> Okay it has mirroring on the x direction, which can be toggled on and
> off via the popup menu.
>
> It now maintains the subsurf when using the tool (I'll make that a
> toggleable obtion as well since turning it off speeds things up).
>
> You can download it here - it works great.
>
> http://wiki.blender.org/pub/Blenderdev/SculpMesh/sculpt_mesh_local_faster12.zip
>
>
> http://wiki.blender.org/bin/view.pl/Blenderdev/SculpMesh
>
> LetterRip
SO COOL!!!!
NMesh.NMesh doc (subsurfs is a per-mesh thing, not per-object and
properties are for the gameengine):
getSubDivLevels()
Get the mesh subdivision levels for realtime display and rendering.
*Returns:*
list of ints: [display, render].
setSubDivLevels(subdiv)
Set the mesh subdivision levels for realtime display and rendering.
*Parameters:*
|*subdiv*| - new subdiv levels: [display, render]. Both are
clamped to lie in the range [1, 6].
/ (type=list of 2 ints)/
joeedh
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