[Bf-python] Got X3D import fixes
Alekseyev, Vsevolod (NIH/NIAID) [E]
VAlekseyev at niaid.nih.gov
Sat May 16 03:06:44 CEST 2015
Do you think it's preferable to submit several smaller patches as functionality becomes available, or one big one at the end?
________________________________
From: Jenny [jenny at caretdashcaret.com]
Sent: Friday, May 15, 2015 6:19 PM
To: bf-python at blender.org
Subject: Re: [Bf-python] Got X3D import fixes
Hi Alekseyev,
Could you submit it to https://developer.blender.org? There's a "Submit Addon" section.
It's easier to track comments there instead of this mailing list, and ultimately it would get merged in from there.
In addition, would you also mind creating a Git patch file for these changes?
Thanks,
Jenny
On Fri, May 15, 2015, at 02:21 PM, Daniel Monteiro Basso wrote:
Hi Alekseyev,
On Fri, May 15, 2015 at 8:55 PM, Alekseyev, Vsevolod (NIH/NIAID) [E] <VAlekseyev at niaid.nih.gov<mailto:VAlekseyev at niaid.nih.gov>> wrote:
It's called import_x3d.py , and it should go into C:\Program Files\Blender Foundation\Blender\%VERSION%\scripts\addons\io_scene_x3d (on Windows) or into /usr/local/blender-$VERSION/$VERSION /scripts/addons/io_scene_x3d (on Linux). Before replacing the file, *PLEASE SAVE THE ORIGINAL*.
Note that on Linux you should not overwrite the system's Blender files, but install locally for the user in /home/<user name>/.config/blender/<version, e.g. 2.74>/scripts/addons. The user's version takes precedence over the system-wide installation of Blender.
Cheers,
Daniel
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