[Bf-python] a geoToUTM() function in a bpy module ?
jerome
jerome.le.chat at free.fr
Sun Sep 9 23:16:57 CEST 2012
Hello,
I'm currently programming things about city generation for a BGE project
I have.
open street map is a really valuable input for such need, as you know I
suppose,
since you can retrieve a lot about city geometry worldwide, and generate
from it in Blender.
in a recent commit I updated a bit the osm importer to add a better
projection from lat/lon to blender units.
I think this function, or an equivalent one, should be part of the bpy,
maybe in mathutils.geometry, or a more suitable location as you wish :
it's really a multi usage function.
this could help to bridge with the osm community,
and with architects too.. for now the ones I know are a bit reluctant to
Blender but I'm hardly working on it, BGE helps a lot actually.
the tests I'm doing with lxml xml parser are very conclusive to read
write huge osm or extended osm quickly.
by extended I mean extra tags about height, uvs,utm coords. a kind of
.bosm format I'm writing.
anyway here's the proposed function, consider it copyleft.
sorry if my proposal does not respect blender guidelines, but I really
have no time left :s
regards,
Jerome / littleneo
(from math import radians, sin, cos, tan, sqrt)
# given lat and longitude in degrees, returns x and y in UTM (1 KM = 1
BU ) .
# accuracy : supposed to be centimeter. community feedback needed.
# looks ok so far
# http://fr.wikipedia.org/wiki/Projection_UTM
# http://fr.wikipedia.org/wiki/WGS_84
# http://earth-info.nga.mil/GandG/publications/tr8350.2/wgs84fin.pdf
#
http://geodesie.ign.fr/contenu/fichiers/documentation/algorithmes/alg0071.pdf
# wiki is your friend (don't ask me about math Im just a writing monkey.)
# jerome.le.chat at free.fr
def geoToUTM(lon, lat) :
# if abs(lat) > 80 : lat = 80 #wrong coords.
# UTM zone, longitude origin, then lat lon in radians
z = int( (lon + 180) / 6 ) + 1
lon0 = radians(6*z - 183)
lat = radians(lat)
lon = radians(lon)
# CONSTANTS (see refs.)
# rayon de la terre à l'équateur
a = 6378.137
K0 = 0.9996
# flattening consts
f = 0.0033528106647474805 # 1 / 298.257223563
e2 = 0.0066943799901413165 # 2*f - f**2
e4 = 4.481472345240445e-05 # e2**2
e6 = 3.0000678794349315e-07 # e2**3
# lat0. 10000 for South, 0 for North
N0 = 10000 if lat < 0 else 0
A = (lon - lon0) * cos(lat)
C = (e2 / (1 - e2)) * cos(lat)**2
T = tan(lat)**2
vlat = 1 / sqrt( 1 - e2 * sin(lat)**2 )
slat = (1-(e2/4)-((3*e4)/64)-((5*e6)/256))*lat -
(((3*e2)/8)+((3*e4)/32)+((45*e6)/1024))*sin(lat*2) + (((15*e4)/256) +
((45*e6)/1024) )*sin(lat*4) - ((35*e6)/3072)*sin(lat*6)
E = 500 + (K0 * a * vlat) * (A + (1-T+C)*((A**3)/6) + (5 - 18 * T +
T**2) * ((A**5)/120) )
N = N0 + (K0 * a) * ( slat+vlat*tan(lat)* (A**2/2 +
(5-T+9*C+4*C**2) * (A**4/24) + (61-58*T+T**2) * A**6/720) )
return E,N
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