[Bf-python] Activation of the material slots
Jean Montambeault
iaminnocent at blenderj.x10.mx
Tue May 1 11:08:48 CEST 2012
When separating > By loose parts, each object inherit of all the
materials of the original object. This means, quite often that it is
burdened with materials that are not assigned to any face and yet are
persistent. Cleaning this up implies a long workaround in Python while
making it possible to activate them, e.g. in the manner that we already
activate vertex groups, for testing and eventual removing would simplify
everything.
Thank you.
J.
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