[Bf-python] depth map with inverted z-buffer
lynx.abraxas at freenet.de
lynx.abraxas at freenet.de
Sun Aug 5 20:41:10 CEST 2012
On 02/08/12 23:18:56, lynx.abraxas at freenet.de wrote:
> Is it possible to create a depth map (as this demonstrated e.g. here:
> https://sites.google.com/site/paprmh/zbuf_float) with an inverted z‐buffer?
> I.e. that the resulting image of e.g. suzanne shows the z‐buffer of the back
> of her head although the camera sees her from the front?
Just found out how to do this for single objcets:
Under Material disable! Transparency and choose "Invert Z Depth" under
Options.
But how can one achieve this for a whole scene in which objects overlap from
the view of the camera?
Thanks for any help or hints
Lynx
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