[Bf-python] vertex animation in blender 2.5 / shapekeys

sc3sc3 . sc3sc3 at gmail.com
Thu May 26 20:56:59 CEST 2011


thanks
that works

i would also like to take the opportunity to express the appreciation
for your hard work inside and outside the code

and i probably speak for many here :-)

regards
sc3*2

On 24 May 2011 08:57, Campbell Barton <ideasman42 at gmail.com> wrote:

> # Assuming you added 2 shape keys to the active cube
> bpy.context.object.data.shape_keys.key_blocks["Key 1"].value = 0.5
> bpy.context.object.data.shape_keys.key_blocks["Key
> 1"].keyframe_insert("value")
>
> For more info on keyframing see:
>
> http://www.blender.org/documentation/blender_python_api_2_57_release/bpy.types.bpy_struct.html#bpy.types.bpy_struct.keyframe_insert
>
> On Mon, May 23, 2011 at 10:21 AM, sc3sc3 . <sc3sc3 at gmail.com> wrote:
> >
> > hi
> >
> > sorry about crossposting
> >
> > actually it concerns this question
> >
> http://blenderartists.org/forum/showthread.php?219358-vertex-animation-in-blender-2.5
> >
> > but noone apparently has an answer
> > so i hope to find it here
> >
> >
> > does anybody have a simple example concerning animating vertices (
> shapekeys
> > ) ?
> >
> >
> http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Cookbook/Code_snippets/Meshes#Vertex_groups_and_shapekeys
> > there is for example this script
> > but how does one introduce the next step
> > and actually animating those shapekeys through python ?
> > i tried all kinds of ways of adding keyframes on the timeline but of no
> > avail :-(
> >
> >
> > #----------------------------------------------------------
> > # File shapekey.py
> > #----------------------------------------------------------
> > import bpy, random
> >
> > def run(origin):
> >    # Add UV sphere
> >    bpy.ops.mesh.primitive_uv_sphere_add(
> >        segments=6, ring_count=5, size=1, location=origin)
> >    ob = bpy.context.object
> >    ob.name = 'ShapeKeyObject'
> >    ob.show_name = True
> >
> >    # Create Left and Right vertex groups
> >    left = ob.vertex_groups.new('Left')
> >    right = ob.vertex_groups.new('Right')
> >    for v in ob.data.vertices:
> >        if v.co[0] > 0.001:
> >            left.add([v.index], 1.0, 'REPLACE')
> >        elif v.co[0] < -0.001:
> >            right.add([v.index], 1.0, 'REPLACE')
> >        else:
> >            left.add([v.index], 0.5, 'REPLACE')
> >            right.add([v.index], 0.5, 'REPLACE')
> >
> >    # Add Basis key
> >    bpy.ops.object.shape_key_add(None)
> >    basis = ob.active_shape_key
> >
> >    # Add FrontForward key: front verts move one unit forward
> >    # Slider from -1.0 to +2.0
> >    bpy.ops.object.shape_key_add(None)
> >    frontFwd = ob.active_shape_key
> >    frontFwd.name = 'FrontForward'
> >    frontFwd.slider_min = -1.0
> >    frontFwd.slider_max = 2.0
> >    for v in [19, 20, 23, 24]:
> >        pt = frontFwd.data[v].co
> >        pt[1] = pt[1] - 1
> >
> >    # Add TopUp keys: top verts move one unit up.  TopUp_L and
> >    # TopUp_R only affect left and right halves, respectively
> >    keylist = [(None, ''), ('Left', '_L'), ('Right', '_R')]
> >    for (vgrp, suffix) in keylist:
> >        bpy.ops.object.shape_key_add(None)
> >        topUp = ob.active_shape_key
> >        topUp.name = 'TopUp' + suffix
> >        if vgrp:
> >            topUp.vertex_group = vgrp
> >        for v in [0, 1, 9, 10, 17, 18, 25]:
> >            pt = topUp.data[v].co
> >            pt[2] = pt[2] + 1
> >
> >    # Pose shape keys
> >    for shape in ob.data.shape_keys.key_blocks:
> >        shape.value = random.random()
> >    return
> >
> > if __name__ == "__main__":
> >    # Create five object with random shapekeys
> >    for j in range(5):
> >        run((3*j,0,0))
> >
> >
> >
> > thanks for any help
> > kind regards
> > sc3*2
> >
> >
> > _______________________________________________
> > Bf-python mailing list
> > Bf-python at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-python
> >
> >
>
>
>
> --
> - Campbell
> _______________________________________________
> Bf-python mailing list
> Bf-python at blender.org
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