[Bf-python] Sequence API adding Audio (RAM)
Glen Pike
glen at engineeredarts.co.uk
Tue Nov 17 17:33:05 CET 2009
Hi,
I am trying to work with some scripts that bulk import audio and add
these files as Audio RAM strips.
I can successfully add Audio HD strips, but when I try to add a
loaded sound object, it does not appear to work.
From looking at the source code in
source\blender\python\api2_2x\sceneSequence.c I am assuming that I
should just be able to pass the sound object returned by Sound.Load as
the first parameter to seq.new
It does not work though - can anyone tell me if I am doing something
wrong, or if this does not work?
Thanks
Glen
Here is my code...
def loadSound(filename, library):
global track
sep = Blender.sys.sep
sce = Scene.GetCurrent()
seq = sce.sequence
start = 1
dirname = Blender.sys.dirname(library)
audio_dir = Blender.sys.cleanpath(Blender.sys.expandpath(dirname +
sep + ".." + sep + "audio files"))
#print "loadSound ", dirname, " Audio dir ", audio_dir
if 2 == Blender.sys.exists(audio_dir):
to_load = audio_dir + sep + filename
if 1 == Blender.sys.exists(to_load):
#seq_data = ( filename, audio_dir, to_load, "audio_hd" )
snd = Sound.Load(to_load)
#This is the bit I am unsure about...
seq_data = snd
strip = seq.new(seq_data, start, track)
strip.name = filename
track = track + 1
print "Strip ", strip
#print "Sound ", type(snd), ":", dir(snd)
else:
print "File Does not exist ", to_load
else:
print "Audio dir does not exist ", audio_dir
More information about the Bf-python
mailing list