[Bf-python] Blender Python IK Pt.2

joe joeedh at gmail.com
Sun Jun 14 22:53:01 CEST 2009


you may need to call ob.makeDisplayLists().  or hrm, I think it was that anyway.

oh wait, do you mean a single chain, that has an ik target on the tip?
in that situation, the ik constraint is only applied during gkey
transform (it's basically a posing tool).

On Sun, Jun 14, 2009 at 11:20 AM, Florian Lier<blender at icram.de> wrote:
> Hello Everyone,
>
> I've just tested Blenders Python API to check if it's possible to move some
> bones of an armature...
> Yes, as you might have expected - works quite well.
>
> Now, what I want is to a move bone - similar to "press G key" - which has
> an  IK solver contraint
> to make the rest of the chain following the selected bone. <- In a Python
> Script.
>
>
> The problem is: ratating / changeing the location of the "ik solving bone"
> doesn't affect the whole chain :/
> Is there any approach to controll the whole IK chain with python?
>
> I really hope someone can help me. Thanks in advance.
>
> I attached my script - if a .blend file is usefull I can post it somewhere.
>
> Cheers, Florian
>
>
>
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