[Bf-python] Text Editor Project and BPyTextPlugin
Dietrich Bollmann
diresu at web.de
Wed Jul 23 08:31:41 CEST 2008
On Tue, 2008-07-22 at 22:37 -0600, John R. Nyquist wrote:
> It's funny you bring up emacs. I just sent this comic to a friend last
> night:
> http://xkcd.com/378/
:)
> I'm a vi person myself ;-)
That's baaad!!!! :)
...emacs is just a habit. Whenever I try some different editor for a
nicer interface, more buttons, code correction by parsing the written
stuff in realtime, ... I get mad about my finger habits and finally get
back to good old emacs...
I actually tried several times to switch to some other editor - and even
lost a job because my boss thought that the only language proving the
intelligence of its user is java and the only good ide intellij -
because it is expensive.
By the way, is there a decent python mode for vi - and do you prefer to
use it rather than blenders build-in editor?
Cheers, Dietrich
...sorry for spamming the list with unrelated stuff...
> Regards,
> John
>
>
> On Tue, Jul 22, 2008 at 9:40 PM, Dietrich Bollmann <diresu at web.de>
> wrote:
> Hi Ian,
>
> [admitting that I only saw the video and never tried your
> tools myself]:
> Your editing functionality looks very impressive and helpful!
>
> Thank you very much!
>
> As somebody completely accustomed to do everything with emacs
> I only
> wonder why every tool needs its own editor nowadays (see for
> example
> processing, grace, ...).
>
> I find it kind of annoying to have to learn another editor for
> every
> language / system I am dealing with and rather accept to do
> without some
> very specialised functionality than to renounce my good old
> emacs
> functionality I am used to. Of course I don't want to say
> that
> everybody should only use emacs :) the same is valid (for
> other people
> used to those tools) for vi, eclipse, ...
>
> So here a question: Do your scripts depend tightly on Blender
> - or
> could it be possible to integrate them easily into another
> editor
> (python / blender mode) also?
>
> Thanks :)
>
> And good luck :)
>
> Dietrich
>
>
>
> On Tue, 2008-07-22 at 10:18 +0100, Ian Thompson wrote:
> > Hi,
> >
> > I am working on the text editor in Blender and have produced
> a system
> > of scripts to ease python development in Blender. The system
> works
> > around a BPy module, namely BPyTextPlugin. If possible I
> would like to
> > get some feedback on the implementation of this module.
> >
> > A topic of concern was that it caches results inside the
> module.
> > However, I was careful not to include pointers to any
> Blender objects
> > (which may become invalid). The only external pointers are
> to modules
> > imported by the system. If you have any questions, please
> reply here
> > or email, or catch me on IRC (I'm "quorn").
> >
> > The BPyTextPlugin module can be found here:
> >
> https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-quorn/release/scripts/bpymodules/BPyTextPlugin.py
> >
> > With example scripts (starting "textplugin_") found here:
> >
> https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-quorn/release/scripts/
> >
> > Note that to run these scripts you will need a recent build
> of my
> > soc-2008-quorn branch. Alternatively there is a video of the
> features
> > available here (and a little more information):
> >
> http://wiki.blender.org/index.php/User:Quorn/SummerOfCode2008
> >
> > I look forward to hearing your opinion.
> >
> > Ian
> > _______________________________________________
> > Bf-python mailing list
> > Bf-python at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-python
>
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>
> --
> =======================
> John R. Nyquist
> Nyquist Art + Logic
> http://nyquist.net/
> http://bitsofblender.com/
> =======================
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