[Bf-python] Start threads while running the GameEngine, Blender 2.46 and Apricot branch
Martin Sell
m.sell_a at stud.fh-sm.de
Tue Jul 1 20:50:37 CEST 2008
Hi, I got a problem with the new Blender versions 2.46 and Apricot branche.
With version 2.45, I was able to start multiple threads to access the
Wii controller interface
with the Python OSC implementation over a socket connection.
In the new Versions the Threads arn't executed anymore. After I quit the
game, the run() method is
is only executed once...
Is there a workaround to get multythreading support to the new Blender
versions or any other tips
to solve this problem?
thx for any kind of help!
greetings, moerdn
More information about the Bf-python
mailing list