[Bf-python] Start threads while running the GameEngine, Blender 2.46 and Apricot branch

Martin Sell m.sell_a at stud.fh-sm.de
Tue Jul 1 20:50:37 CEST 2008


Hi, I got a problem with the new Blender versions 2.46 and Apricot branche.
With version 2.45, I was able to start multiple threads to access the 
Wii controller interface
with the Python OSC implementation over a socket connection.

In the new Versions the Threads arn't executed anymore. After I quit the 
game, the run() method is
is only executed once...

Is there a workaround to get multythreading support to the new Blender 
versions or any other tips
to solve this problem?

thx for any kind of help!
greetings, moerdn



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