[Bf-python] GameEngine "destructor" ??

Natanael Olaiz nolaiz at gmail.com
Wed Dec 24 08:46:15 CET 2008


Ooops, I see now that there is an actuator to stop the game.... :)


On Wed, Dec 24, 2008 at 8:43 AM, Natanael Olaiz <nolaiz at gmail.com> wrote:

> Hi Jim,
>
> Thanks for your answer.
>
> How can I "quit game"? I can't found it... That's because the script that I
> tried makes Blender hangs....
>
> And yes, I'm using a SVN build of Blender, on Ubuntu Hardy.
>
>
> Thanks again, and Merry Christmas :)
> Natanael.
>
>
>
> On Wed, Dec 24, 2008 at 3:04 AM, James Smyth <jimsmyth at gmail.com> wrote:
>
>> Using the keyboard sensor and mapping 'escape' to a python script and to
>> 'quit game' should work. This works fine for me when I make a
>> destructor. Are you using an svn build of blender or something?
>>
>> - Jim
>>
>> Natanael Olaiz wrote:
>> > Hi all,
>> >
>> > I have a question... I'm trying to use the GameEngine with a
>> > headtracking which uses the serial port, so I use an "allways sensor"
>> > with level detector as an init event, to trigger a python script which
>> > opens the port and set a bool "initialized" property.
>> > So, I can use it while the gameengine is running.... but the problem
>> > is: I want to reset the device and close the port when the GameEngine
>> > is over.... so: There is some event/method called when GameEngine ends?
>> > And a related question: I tried to intercept the "escape" key pressed
>> > event, but then I couldn't close the gameengine and neither blender
>> > -but killing the process-.... :-/ There is some other way to do that?
>> >
>> >
>> > Thanks in advance.
>> >
>> > Best regards,
>> > Natanael.
>> > ------------------------------------------------------------------------
>> >
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>> >
>>
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