[Bf-python] Bf-python Digest, Vol 38, Issue 2

Campbell Barton cbarton at metavr.com
Thu Sep 6 14:12:40 CEST 2007


You could do this in blender by importing the bvh twice, modify the 
hierarchy of 1 and then constrain the bones that have altered motion to 
the original armature.

However, there is no exporter for BVH, but you could export to FBX, and 
convert to BVH with some other app.


Pooja Verlani wrote:
> Thanks for the replu....
> 
> I am confused as changing the root from hip to chest just not changes 
> the names of the bones, but changes the hierarchy of the BVH structure tree.
> I mean to say if I change from hip to chest. "Hip" as root has 3 
> children which are chest,left upper leg and right upper leg.
> But "chest" as root will have left shoulder bone, right shoulder bone 
> and hip as children.
> Please explain how the arragement of the bone angles will be the same.
> Wont I have to calculate the rotation angles again?
> Please let me know.
> 
> Thanks in anticipation,
> Pooja
> 
>  >Have you tried opening the BVH end editing the names in a text editor?
>  >this should work fine just make sure there are no naming collisions
> 
> 
> 
> On 9/5/07, *bf-python-request at blender.org 
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>        1. Re: Regarding: Changin the root in Armature (Campbell Barton)
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>     ----------------------------------------------------------------------
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>     Message: 1
>     Date: Wed, 05 Sep 2007 10:24:40 +1000
>     From: Campbell Barton < cbarton at metavr.com <mailto:cbarton at metavr.com>>
>     Subject: Re: [Bf-python] Regarding: Changin the root in Armature
>     To: Blender Foundation Python list <bf-python at blender.org
>     <mailto:bf-python at blender.org>>
>     Message-ID: <46DDF748.8070308 at metavr.com
>     <mailto:46DDF748.8070308 at metavr.com>>
>     Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
>     Have you tried opening the BVH end editing the names in a text editor?
>     this should work fine just make sure there are no naming collisions
> 
>     Pooja Verlani wrote:
>      > Hi all,
>      >
>      > I am facing a problem with blender BVh import functions. I want to
>      > modify my bvh file.
>      > I have a bvh file with "hips" as the root and I want to change the
>      > "chest" as the root, and hence forth, hierarchy and the values
>     change. I
>      > want to save the new BVH file.
>      > Can you please let me know how I can do this in blender. Or are
>     there
>      > any scripts available for this?
>      >
>      > Please let me know as soon as possible.. I have been stuck for
>     long :-)
>      >
>      > thank you,
>      > Regards.
>      >
>      >
>      >
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> 
>     --
>     Campbell J Barton (ideasman42)
> 
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>     End of Bf-python Digest, Vol 38, Issue 2
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-- 
Campbell J Barton (ideasman42)



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