[Bf-python] face.uv greater 1 ?!

Campbell Barton cbarton at metavr.com
Mon May 7 21:58:21 CEST 2007


Its normal, they can be any valid floating point value, this is often 
used for tiling textures.
blender and python also have a image properly to clamp the texture not 
to tile, either way its ok.

G. Völkl wrote:
> Hello Everyone,
>  
> normaly uv-coordinates are from 0 to 1.
>  
> Now I have model that has coordinates greater than 1.
>  
> Is there something wrong with the model?
>  
> Or did I use with face.uv[][] the wrong attribut?
>  
> How can I fix it?
>  
> Thanks!
>  
> Best Regards
>  
> Gerhard
> 
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