[Bf-python] face.uv greater 1 ?!
Campbell Barton
cbarton at metavr.com
Mon May 7 21:58:21 CEST 2007
Its normal, they can be any valid floating point value, this is often
used for tiling textures.
blender and python also have a image properly to clamp the texture not
to tile, either way its ok.
G. Völkl wrote:
> Hello Everyone,
>
> normaly uv-coordinates are from 0 to 1.
>
> Now I have model that has coordinates greater than 1.
>
> Is there something wrong with the model?
>
> Or did I use with face.uv[][] the wrong attribut?
>
> How can I fix it?
>
> Thanks!
>
> Best Regards
>
> Gerhard
>
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