[Bf-python] Fwd: blender

Joseph Gilbert jgilbert at tigr.ORG
Wed Mar 7 17:03:35 CET 2007


the posebone's localmatrix is the difference between the animation's 
localmatrix and the rest position's localmatrix
my guess is:
pose_local = animation_local * rest_local.invert()

Tom M wrote:
> anyone able to answer this question easily?
>
> LetterRip
>
> ---------- Forwarded message ----------
> Date: Mar 7, 2007 1:26 AM
> Subject: blender
> To: letterrip at gmail.com
>
>
>
>
> Dear Tom,
>
> In our Laboratory, we are using blender in many research projects.
> In one of these projects we are facing the following problem:
> How we can get the rotation in local mark from rotation in normal mark?
> We need to assign this result to localMatrix in posebone.
>
> Can you advice in this issue?
>
> Thanks in advance for your help,
> Best regards,
> Prof. Mohamed JEMNI
> Research Unit of Technologies of Information and Communication
> University of tunis - TUNISIA
> www.esstt.rnu.tn/utic
> _______________________________________________
> Bf-python mailing list
> Bf-python at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-python



More information about the Bf-python mailing list