[Bf-python] Extending Blender's Python API: expandpath(), GetAbsolutePath(), Get('scenefile'), Get('scenefiledir'), image.filenameAbsolute
Dietrich Bollmann
diresu at web.de
Mon Jul 30 09:04:58 CEST 2007
Hi Campbell Barton,
after a while - the patch with 'Blender.sys.cleanpath()'.
On Tue, 2007-07-17 at 23:55 +1000, Campbell Barton wrote:
> Hi, quick reply on these topics....
> 1)
> Blender.GetAbsolutePath()
> This would be good, though Id do a little differently
>
> use sys.expandpath
> ADD sys.cleanpath
>
> cleanpath would deal with removing ../foo/../foo/.
> and expandpath makes absolute.
Ok - I posted the patch with 'Blender.sys.cleanpath()' on the
Blender patch tracker:
https://projects.blender.org/tracker/index.php?func=detail&aid=6986&group_id=9&atid=127
A simple example:
>>> Blender.sys.cleanpath('/foo//bar/./dummy/../baz')
'/foo/bar/baz'
The blender convention to start paths relative to the current
Blender file with the prefix '//' is preserved:
>>> Blender.sys.cleanpath('/foo/bar')
'/foo/bar'
>>> Blender.sys.cleanpath('//foo/bar')
'//foo/bar'
>>> Blender.sys.cleanpath('///foo/bar')
'//foo/bar'
The pattern '/../' is only reduced as much as the given path allowes:
>>> Blender.sys.cleanpath('/foo/bar/../../../baz')
'/../baz'
>>> Blender.sys.cleanpath('//foo/bar/../../../baz')
'//../baz'
I based my code on a rework of the function `BLI_cleanup_dir()' in
file blender/source/blender/blenlib/intern/util.c. Here are some of
the simpler problematic cases which where wrongly reduced by the
original version of `BLI_cleanup_dir()':
>>> Blender.sys.cleanpath('/foo//../')
'/'
>>> Blender.sys.cleanpath('/foo/./../')
'/'
>>> Blender.sys.cleanpath('/foo/../../')
'/../'
A more complicated example :)
>>>
Blender.sys.cleanpath('///one/two///././//./three//.///./././four/../..//././///..//..//./../foo///.//.//
dummy/..//./bar//five/six/../seven/.///./..//./..///./baz')
'//../foo/bar/baz'
There are also two simple scripts to test the function:
- on unix / linux:
blender -P test-blender-sys-cleanpath-unix.py
- on windows (hope the windows tests are ok):
blender -P test-blender-sys-cleanpath-win.py
The code was only tested with the blender 2.44 sources on linux as this
is the only OS I have - I hope it works for Mac and MS also. If there
are any problems please let me know.
Thanks for your help - and congratulations for being a "Digital
Pioneer" in beautiful Amsterdam for such a nice long time :)
Dietrich
> 2)
> > - Blender.Get('scenefile')
> > - Blender.Get('scenefiledir')
>
> Dosnt 'filename' do this?
> and for the dir...
> sys.dirname(Blender.Get('filename'))
>
>
> 3)
> I find sys.expandpath(image.filename) is fine to pass on to the
> operating system or for pythons own file arguments, only bad thing is
> the ..//../ in the path but the OS supports that.
>
> 4) - Sounds like a bug- do you mean the icon in the image menu?
should
> probably be cleared when python reloads.
>
>
>
>
> Dietrich Bollmann wrote:
> > Hi,
> >
> > I needed some functionality to get the absolute path of a texture
> > image - and as I couldn't find anything and nobody responded to my
> > posting ( http://www.blender.org/forum/viewtopic.php?p=62764#62764 )
> > I finally implemented my own method:
> >
> > Blender.GetAbsolutePath()
> >
> > Example:
> >
> > the scene file is '/home/dietrich/blender/scene/cube.blend'
> >
> > >>> Blender.GetAbsolutePath('//../foo/bar')
> > '/home/dietrich/blender/foo/bar'
> >
> > Today by chance I found the function `Blender.sys.expandpath()'
> > which more or less does what I want - but not as nice as my
> > function, as the returned path is not brought into the
> > canonical form (/.//foo/../bar/./ --> /bar/):
> >
> > >>>
> >
Blender.sys.expandpath('//../.././/.///.././/../././foo//././/.////one/./two/../three/../../bar')
> >
> >
'/home/dietrich/blender/yafray/textures/tiles/exp/../.././/.///.././/../././foo//././/.////one/./two/../three/../../bar'
> > >>>
> >
Blender.GetAbsolutePath('//../.././/.///.././/../././foo//././/.////one/./two/../three/../../bar')
> > '/home/dietrich/blender/foo/bar'
> >
> > I thought to create a patch with my new function but now don't know
> > how to proceed...
> >
> > Different ideas are:
> >
> > - leave my new function as it is (`Blender.GetAbsolutePath()')
> > probably not a good idea as there would be two similar functions
> > at different places
> >
> > - rename my function to `Blender.sys.expandpathSimplify()'
> >
> > - put my function into `expandpath()'
> >
> > - give the function `expandpath()' a second facultative argument
> > which might be 'raw' or 'simplify' with one of the two the
default
> >
> > - make a third function `simplify()' which could be used to
simplify
> > whatever path there is
> >
> > - other ideas?
> >
> > What do you think would be best?
> >
> >
> > * second question
> >
> > I implemented two new setting keys usable with Blender.Get() as I
> > couldn't find anything similar in the documentation:
> >
> > - Blender.Get('scenefile')
> > - Blender.Get('scenefiledir')
> >
> > The first returnes the path of the scenefile, the second its
> > directory:
> >
> > >>> Blender.Get('scenefile')
> > '/home/dietrich/blender/scene/cube.blend'
> > >>> Blender.Get('scenefiledir')
> > '/home/dietrich/blender/scene/'
> >
> > I this usable for others also and should I make it a patch?
> >
> >
> > * third question
> >
> > My first solution to my problem - obtaining the absolute path of an
> > image - was to implement `image.filenameAbsolute':
> >
> > Example:
> >
> > with the scene file: '/home/dietrich/blender/scene/cube.blend'
> > and the image: '//../tex/stone.png'
> >
> > >>> image.filenameAbsolute
> > '/home/dietrich/blender/tex/stone.png'
> >
> > which would result in the same as:
> >
> > >>> Blender.GetAbsolutePath(image.filename)
> > '/home/dietrich/blender/tex/stone.png'
> >
> > Is this worth a path? Or should people just use something like the
> > second form?
> >
> >
> > * a last question
> >
> > When loading a new image into a texture with:
> >
> > >>> image.filenameAbsolute =
'/home/dietrich/blender/tex/stone.png'
> > >>> image.reload()
> >
> > and redrawing the windows with
> >
> > >>> Blender.Redraw()
> >
> > or
> >
> > >>> Blender.Window.RedrawAll()
> >
> > The image preview window still shows the old image. Only hitting
the
> > [Reload] button on the GUI or reselecting the images in the outliner
> > etc. redraws the preview window.
> >
> > Is this a bug? Is there some other redraw function?
> >
> > Sorry for too many subjects in one mail and thanks for your help :)
> >
> > Dietrich
> >
> >
> > _______________________________________________
> > Bf-python mailing list
> > Bf-python at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-python
> >
>
>
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