[Bf-python] mathutils: interpolation functions
Gilbert, Joseph T.
jgilbert at tigr.ORG
Fri Sep 22 14:58:49 CEST 2006
We do have a 'slurp' function already.
Polynomial stuff could go in Mathutils directly.
Bezier's seems like a good subclass for Geometry.
-----Original Message-----
From: bf-python-bounces at projects.blender.org
[mailto:bf-python-bounces at projects.blender.org] On Behalf Of Campbell
Barton
Sent: Friday, September 22, 2006 4:07 AM
To: Blender Foundation Python list
Subject: Re: [Bf-python] mathutils: interpolation functions
Agree, they'd be useful, probably go in the Geometry module
Andrew McCracken wrote:
> Hi,
>
> I'm wondering if some interpolation functions in the mathutils module
> wouldn't go a miss.
>
> 3d beziers could be useful, and are easy to implement.
>
> Single dimensional polynomial and spline interpolation functions would
> be good if they're not already accessible elsewhere?
>
> Or would the recommendation to people who would use these functions be
> to use an external library?
>
> Cheers,
> Andrew
>
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Campbell J Barton
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URL: http://www.metavr.com
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