[Bf-python] Fwd: [Bf-committers] Armature parent deform from API?

Campbell Barton cbarton at metavr.com
Fri Sep 22 14:14:04 CEST 2006


How should Support for old style parent deform be implemented?
maybe ob.parentDeform True/False - that can work for lattice, curve and 
armature.
bone parents are already supported in the python api.
- Cam,

Tom M wrote:
> This question might be better for this list, please CC bf-committers
> in the reply...
>
> If that isn't currently accessible anyone have time to add it near term?
>
> Thanks,
>
> LetterRip
>
> ---------- Forwarded message ----------
> From: P. Visser <p.visser at illusoft.com>
> Date: Sep 21, 2006 11:17 AM
> Subject: [Bf-committers] Armature parent deform from API?
> To: bf-blender developers <bf-committers at projects.blender.org>
>
>
> Hi,
>
> When you parent an armature to an Object with a mesh, that object gets a
> 'Armature parent deform' modifier. Is there a way to get this modifier 
> from
> the Blender API?
>
> Now users have to press the 'make real' button, before I can see the
> modifier from the API.
>
> I need this for exporting skinned meshes to Collada 1.4.
>
> Does anybody has some insight to this problem?
>
> Thanks,
>
> Pieter
>
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-- 
Campbell J Barton

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