[Bf-python] Scriptlink memory link

Campbell Barton cbarton at metavr.com
Sun Oct 15 06:11:40 CEST 2006


Thats ok, but in this situation he's using vertex groups so it needs to 
be assigned to an object,\
also editnmode tools require it.

Ken Hughes wrote:
> Campbell Barton wrote:
>> Its not a memory leak exactly, your making a new mesh each time the 
>> script runs
>> Ken hows about Mesh.Unlink() for zero user meshes?
>
> We've been over this many times on the list in in IRC.  If you don't 
> want the mesh to be "permanent", don't assign it to an object.  If the 
> mesh is created in the script with Mesh.New() and isn't linked to an 
> object, then it should be freed when the object is deallocated. 
> Otherwise it's subject to the Blender rules.
>
> Ken
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Campbell J Barton

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