adding a Softbody type (Re: [Bf-python] Re: blender 2.40 python docs)

Johnny Matthews johnny.matthews at gmail.com
Wed Nov 16 14:12:31 CET 2005


I'll take a look at it and see what I can do.
Johnny

 On 11/16/05, Toni Alatalo <antont at kyperjokki.fi> wrote:
>
> On Monday 14 November 2005 16:56, Toni Alatalo wrote:
>
> returning to the issue with having softbody methods in Object:
>
> > systems: softbodies and fluids, i guess it is bad to pollute Object with
> > the details of both (and in the future perhaps more) of them. then again
> i
> > dont know what would be a good design either. one i guess would be to
> have
> > object.softbody, object.fluidsim etc. default to None, and point to
>
> after seeing that code much of yesterday, and adding object.pose that way,
> i'm
> quite convinced that that way, aggregation, would be better for Softbody
> too.
>
> so i suggest adding a Softbody type and moving the sb methods from Object
> to
> it, and only having object.softbody in Object.c as None or a Softbody.
>
> could Johnny Matthews who originally added it, or someone, please do that?
> not
> too urgent, but let's not forget it before the coming beta release and
> publishing the docs :)
>
> or does someone disagree?
>
> i'll probably commit Pose and object.pose later this week, at least if get
> the
> fromAction method actually working.. (now it runs but does not actually
> change the pose at least in 3d view even tho i added a DAG recalc force,
> will
> sort out)
>
> > ~Toni
>
> same.
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--
Johnny Matthews
johnny.matthews at gmail.com
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