[Bf-python] OpenGL transparency in VIEW3D
Matt Ebb
matt at mke3.net
Mon Mar 14 04:42:28 CET 2005
On 14 Mar 2005, at 1:37 PM, Chris McCormick wrote:
> Just a note; not every user of Blender has hardware acceleration. I
> don't think this is a safe assumption (but perhaps then they shouldn't
> be using makehuman tools?)
I think the general target for all things Blender is that we do assume
people are using hardware accelerated OpenGL, especially since Blender
makes such heavy use of it. Trying to do anything productive in 3D with
a software OpenGL renderer would be a bit of an exercise in frustration
- I think it's more than fair to restrict our target market to people
sufficiently serious about 3D to own 3D accelerated hardware.
Matt
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