[Bf-python] Re: Python -- Orientatoin problems.

Kenney Phillis Jr dandel at gmail.com
Tue Jun 7 17:25:24 CEST 2005


i'd agree with this analysys, but i have been testing the same thing 
over and over, and the bug isn't just that....
it has a few other bugs that i keep havin to contend with.
1:  the armature and bones when you create it have a rotatoin to start 
off with.
2: bones don't return there orientation information properly after they 
are just created.


pretty much my script is used to diagnose and test the bone data for use 
primarely for making exporters.... i use it for that, and it does a 
decent job.

Nick Lawson wrote:

>It could be related to
>http://projects.blender.org/tracker/index.php?func=detail&aid=2230&group_id=
>9&atid=125
>
>In which the quat and loc of bones is not outputting correctly via python,
>even in 'bonespace'.
>
>-Nick
>
>
>-----Original Message-----
>From: bf-python-bounces at projects.blender.org
>[mailto:bf-python-bounces at projects.blender.org] On Behalf Of Kenney Phillis
>Jr
>Sent: Monday, June 06, 2005 3:08 PM
>To: bf-python at projects.blender.org
>Subject: [Bf-python] Python -- Orientatoin problems.
>
>with most models i make the origin for the bones is off....
>picture of the offset issue of blender: 
>http://img65.echo.cx/img65/3514/offsetissue3ck.png
>ik picture issue: http://img138.echo.cx/my.php?image=standardikoutput9nn.png
>
>the two images point out two different issues... you can look at my 
>attached script for debugging purposes, but the issue is that the world 
>space and bone space quats don't show negative values on rotation.
>  
>



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