[Bf-python] NMesh : hasVertexUV() always returns False
Willian Padovani Germano
wgermano at ig.com.br
Thu Jan 13 03:17:25 CET 2005
Hi,
Slowly catching up. I'll soon commit the patches by Jonathan
(Draw.Image()), Campbell (.users attribute for many types), applied them
yesterday here.
jms wrote:
> Tested with 2.36-RC2 and the last night cygwin compilation.
> At least under window, NMesh : hasVertexUV() always returns False.
>
> -jm-
Here yesterday (linux) it worked. Just to confirm: you got to press the
"Sticky" button in the edit mesh buttons to turn vertex uv on for a
mesh. Anyway I updated the function just a little to look like the
other similar ones internally, it will be in my commit.
--
Willian
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