[Bf-python] 2.40 release notes draft
Campbell Barton
cbarton at metavr.com
Wed Dec 21 23:47:59 CET 2005
Hi Willain, about the update.
can we remove get/set?
Just adding raySamplesX to Lamp.c
There needs to be - getRaySamplesX setRaySamplesX, setter gettr for
raySamplesX, docstring for get and set, as well as epydoc's.
Can we make the 2.4+ APY rely on getattr/setattr's only? - would be
faster to write for the C and Python programmers.
The problem is that some getting and setting take Args.
for setFooBar(a,b)
could we do..
ob.fooBar = a,b
for getAttrs that take args we could seperate out into more spesific
variable names.
eg
ob.getMatrix('worldspace')
is alredy available as
ob.matrixWorld - so ob.getMatrix('worldspace') can be removed.
for others.
ob.getData(name=1)
just add in
ob.dataName and remove ob.getData
It will mean that most scripts wont run anymore but changing will be
trivial still.
This will significantly un-polute the namespace and could even make a
noticable difference in the speed python scripts run (albeit a small
difference)
- Cam
Willian Padovani Germano wrote:
> Hi,
>
> Gotta send these notes to Ton tomorrow. Corrections welcomed:
>
> =======
>
> Blender Python API and Scripts
>
> API
>
> Considerable work was done for this release:
>
> New or rewritten modules:
>
> - New: Mesh, by Ken Hughes. This is a "thin" wrapper of mesh data that
> should work much faster than the already available NMesh module.
> - New: Key, by Pontus Lidman.
> - The Armature / Bones module and API were completely rewritten by
> Joseph Gilbert to support the new code for armatures in Blender itself.
> - The Mathutils module API and related types were considerably
> improved by its author, Joseph Gilbert, who also added the Point type.
> - The Build and Wave modules have been removed, following changes in
> Blender itself (they are object modifiers now).
>
>
> Additions to existing modules:
>
> Main interface:
> let Python initialize the site path (Ken Hughes).
>
> - Object:
> support for deform and vertex parenting, by Martin Poirier
> .getParentSubName, by lordbosh
> .effects (read-only), by Jean-Michel Soler
> .protectFlags: support for transform lock, by Ken Hughes
>
> - Material:
> access to shader data, by Campbell Barton
> support for new modes, by Ken Hughes
>
> - Lamp:
> areaSizeX/Y, raySamplesX/Y, rayShadow, by Campbell Barton
>
> - Scene:
> support for TimeLine, by Joilnen Leite
>
> - Ipo:
> let user access ipo by address code in addittion to name (Johnny
> Matthews)
>
> - Image:
> .getPixelI, .setPixel[IF], .getMinXY, .save, by Austin Benesh
> New(), GetCurrent(), image.start/end/speed/packed, by Campbell Barton
>
> - Curve:
> support for Taper objects (Toni Alatalo).
>
> - Mathutils:
> line intersection, triangle area, tracking quats from vectors, some
> normal calculators, by Martin Poirier
>
> - Key:
> get names of shapes, keyblocks, by Toni Alatalo
> key.ipo, by Johnny Matthews
>
> - Particle:
> getParticlesLoc, patch from Jean-Michel Soler
>
> - Render:
> .saveRenderedImage() by Joseph Gilbert.
>
> - Texture:
> MTex additions by Yehoshua Sapir
>
>
> Besides that, many bugs were fixed and the documentation has been
> updated.
>
>
> Ken Hughes (code and many bug fixes) and Joseph Gilbert, in
> particular, have made many contributions for this release. Daniel
> Dunbar made many updates while working on improving Blender internally
> for modifiers, etc. Stephen Swaney applied many patches and fixed bugs.
>
> Contributors:
>
> Stephen Swaney (applied many patches and fixed bugs), Campbell Barton,
> Daniel Dunbar, Joseph Gilbert, Joilnen B. Leite, Stephane Soppera,
> Kent Mein, Johnny Matthews, Simon Clitherow, Mika Saari, Willian P.
> Germano, Martin Poirier, Ton Roosendaal, Ken Hughes, Austin Benesh,
> Tom Musgrove, Yehoshua Sapir, Chris Burt, Pontus Lidman, Chris Want,
> Toni Alatalo, Alexander Ewering, Jens Ole Wund.
>
> =======
>
> Scripts:
>
> New:
>
> - Collada importer and exporter by Mikael Lagré (no animation support
> yet).
> - 3DS importer and exporter by Bob Holcomb.
> - MD2 importer and exporter also by Bob Holcomb.
> - XSI exporter by Elira (with updates from Mal Duffin)
> - Blender Lip Synchro by Benoit Foucque.
> - Shape Widget Wizard by Johnny Matthews.
> - Mirror Bone Weights by Thomas Oppl.
> - Archimap UV Unwrapper by Campbell Barton.
>
> Updates:
>
> - I/O: paths import (ai and svg modules), Wavefront OBJ, Lightwave,
> Wings, DX8.
> - Others: texture baker, empties to armature, skin, console, disp paint,
> hotkeys, discombobulator
>
> =======
>
> Note:
>
> The BPython API team is planning an overhaul right after 2.40's
> release. The current API is a mix of old and new modules written by
> different programmers. With Blender and Python (and our knowledge of
> both) evolving, many of us feel that BPython needs to be reworked.
>
> We want to clean it up: remove inconsistencies and nuissances as much as
> possible, favoring a more "pythoninc" approach, but remaining simple
> and close to Blender's code, with a simple and well structured API in
> C. On top of that we can have more powerful and fancy interfaces
> written in Python, of course.
>
> The overhaul will most probably break some already written scripts.
> This is bad, but it's also a chance to start collecting the updated
> and new scripts, making sure they are well documented and polished
> (well tested, no foolish errors, good interfaces).
>
> Coders should not worry, though. We don't plan to change that much,
> the API will basically be cleaned and made nicer, that's all - no big
> changes planned. Updating scripts, if needed, will be trivial.
>
> Those interested are invited to share opinions at the elYsiun and
> blender.org Python forums and the bf-python mailing list, we want to
> discuss the improved API before coding the changes.
>
> --
> Willian
> _______________________________________________
> Bf-python mailing list
> Bf-python at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-python
>
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
More information about the Bf-python
mailing list