[Bf-python] Re: Scripts Meeting summary and planned scripts for bundling

Melchior FRANZ mfranz at aon.at
Tue Dec 20 13:40:19 CET 2005


* Melchior FRANZ -- Monday 12 December 2005 01:14:
> * Tom M -- Saturday 10 December 2005 20:57:
> > * Archimap uvunwrapper - http://members.iinet.net.au/~cpbarton/ideasman/
> 
> The goal was to get UV mapping for all fuselage objects (fuselage,
> tail boom, stabs, doors, etc.) on one texture, [...]

> the objects' UV mappings didn't share one texture square, but each
> object seemed to have its own, separate mapping. [...]

> Maybe I only expected too much, and the script isn't supposed
> to do what I wanted.

Looking at the code, this is apparently the case. The script is just
not designed to support unwrapping of more than one object into the
same UV square. Lots of tedious handwork required, then.  :-(

m.



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