[Bf-python] Pyrex - an easier way to write Python/C modules?
Toni Alatalo
antont at kyperjokki.fi
Mon Nov 8 18:58:32 CET 2004
On Sat, 6 Nov 2004, joeedh wrote:
> >http://nz.cosc.canterbury.ac.nz/~greg/python/Pyrex/
> Pyrex is really cool, just tried it out. Seems to be a whole heck of a
> lot easier then just using plain old C. Right now I'm recoding EMesh
> into it, to see how well it works.
the Soya3d opengl game engine was rewritten last winter using Pyrex -- the
versions up to 0.6 where in C, but 0.7 and now 0.8 with a Pyrex core
instead (well it's generated to c for compiling but you know what i mean)
((iirc they went to pyrex to get rid of nasty segfaults in the c core))
the API is pretty much like Blender (the modelling side), so it might be
interesting to see how meshes etc. are done and provided for there ..
https://gna.org/projects/soya/ (the models are made with Blender, and
there's an export script to make cal3d shapes of ones with armatures)
> joeedh
~Toni
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