[Bf-python] Crazy tooltip bug

Manuel Bastioni manuelbastioni at tin.it
Thu Mar 25 22:50:58 CET 2004


Try this: the tooltips (printed correctly in the debug)
is wrong and even (in some cases)
strange symbols (that I never seen
in ASCII table). In other previous
test (not attached here) with more complex scripts,
the tooltips are word as "stdout", "RotX", "exec" and similar...

In the better case, the tooltips are in the wrong
association with buttons...

This is a very simplified script to show the problem.
I've attached the same in .py too.

I've test it under win, with all 2.3x series, included CVS.

Regards,

            Manuel

-----------------------------------------------------
import Blender
from Blender.Draw import *
from Blender.BGL import *

listOfNames = ["aa-tooltip1","bb-tooltip2","cc-tooltip3","dd-tooltip4"]
def draw():
	glClearColor(0.0, 0.0, 0.0, 0.0)
	glClear(GL_COLOR_BUFFER_BIT)
	i = 0; height = 200
	
	for Name in listOfNames:
		buttonName = Name.split(".")[0]
		buttonLabel = buttonName.split("-")[0]
		buttonTtip = buttonName.split("-")[1]
		Number(buttonLabel, \
						1, \
						100, \
						height, \
						100, \
						20, \
						0.5,\
						-1,1,buttonTtip)
		i += 1; height -= 20
		print "LABEL AND TOOLTIP: ", buttonLabel, buttonTtip	
	
def bevent(evt):
	if (evt):Exit(); return
	
def event(evt, val):
	if (evt== ESCKEY and not val): Exit(); return
	else: return
	Register(draw, event, bevent)
	
Register(draw, event, bevent)



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