[Bf-python] OB button pushing, making material visible
nicolas bonnand
nicolas.bonnand at wanadoo.fr
Wed Mar 24 23:46:49 CET 2004
Hello,
I try to understand Object, Texture and Material creation
but I'am stuck with the final step
1) In the following simple script, I generate a simple mesh
with 3 vertices
2) Then I apply a textured material to this triangle
3 ) But, at the end, why (??) do I need to manually push the "OB" button
("links material to object" ) to be able to see
the cloud texture of the triangle ???????
Isn't it the role of the setMaterials method
to link the material to the object ????
What method should I use to establish this link ?
I'm using blender 2.32.
I've studied the following documentation but couldn't find
a complete example with object+material+texture creation.
http://www.blender.org/modules/documentation/232PythonDoc/
Any help appreciated.
Regards
Nicolas
#------------------------------------
from Blender import Texture,Material,NMesh,Draw
#new mesh
me= NMesh.GetRaw()
#vertices
me.verts.append(NMesh.Vert(1.0,0.0,0.0))
me.verts.append(NMesh.Vert(1.0,1.0,0.0))
me.verts.append(NMesh.Vert(0.0,1.0,0.0))
#face
f=NMesh.Face()
f.v.append(me.verts[0])
f.v.append(me.verts[1])
f.v.append(me.verts[2])
me.faces.append(f)
o=NMesh.PutRaw(me,"MY_OBJ",1)
#create texture
t=Texture.New("MY_TEXT")
t.setType('Clouds')
#create material
mat = Material.New("MY_MAT")
mat.setTexture(0, t,Texture.TexCo.ORCO,Texture.MapTo.COL)
o.setMaterials([mat])
# Here I'm obliged to push the OB button in order
# to be able to see the material on the triangle
# It's OK when I create only one triangle, but it becomes boring
# after the 1000th ...
#------------------------------------
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