[Bf-python] [Fwd: Re: [Bf-committers] Array in blenders edit panel.]
Campbell Barton
cbarton at metavr.com
Sun Jun 13 07:36:30 CEST 2004
Hi
It will be interesting when python will be able to create new panels
that can be started automaticly, this will allow plugins to be better
intergrated into blender and means you dont need a whole window set
aside for a single tool.
- Cam
-------- Original Message --------
Subject: Re: [Bf-committers] Array in blenders edit panel.
Date: Sat, 12 Jun 2004 15:04:59 +0200
From: Ton Roosendaal <ton at blender.org>
Reply-To: bf-committers at blender.org
To: bf-committers at blender.org
Hi Campbell,
I liked the samples as posted a lot, but I think this shows just the
power of Pyhon, more than having it builtin in Blender. It resembles
also a bit the work Stefano was doing on procedural generated objects,
plus I recall Willian proposing to facilitate this better by adding a
new 'Python' Object type.
I'm still fighting with a long todo list, after being away for a little
over a week, but we definitely can think of ways to Python UI issues
with Panels as well. Right now I miss a little bit the overview of the
total, what exactly the addtional functionality would be for Python
scripters to facilitate. I guess that would be a good topic for the
bf-python maillist to continue...
-Ton-
On Saturday, Jun 5, 2004, at 01:14 Europe/Amsterdam, Campbell Barton
wrote:
> Hi, I made a python array script (that evolved into a tree maker) but
> would still like to add basic array functionality into blender.
> http://www.blender.org/
> modules.php?op=modload&name=phpBB2&file=viewtopic&t=3606&highlight=
>
> This could be added as a panel thet only appiers in object mode.
> ATM there are only 2 panels in object mode so there is easerly room
> for another 2 (On the UI front).
>
> There are functions in edit mode but these only work on mesh objects.
> Dupliverts can do most of these things but there are advantages in
> both implimentations.
> If you want to make 1 objects 1.122 apart then its a fiddle to do with
> dupliverts (Requires some brain power)
>
> The array function would have operate on all selected objects.
> Have x/y/z num sliders for LOC/ROT/SCALE and an iterations slider
> Other functions are
> - follow rotation (so motion follows rotation)
> - Scale, scales offset. (so objects the tget smaller are also closet
> together)\
> - Get Modifier from selected (Use the difference between the active
> and another selected object to set the LOC/SIZE/ROT)
> - Mode: Accelerate/Tween (Use the modifier values for each iteration
> OR devide the values by the iteration num and then apply make teh
> array)
>
> What thinks you people?
> - Can
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://www.blender.org/mailman/listinfo/bf-committers
>
>
------------------------------------------------------------------------
--
Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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