[Bf-python] Update/ OBJ.
Campbell Barton
cbarton at metavr.com
Tue Jun 8 05:43:00 CEST 2004
Hi, Fixed a bug in OBJ importer (Thanks Manual) when importing a null
material.
And used Mathutils in the exporter to transform Verts and vert normals,
should speed things up somewhat.
Also renamed to Conform to suggested name format.
#==================#
# Apply Transform #
#==================#
def apply_transform(vert, matrix):
vert.resize4D()
# The vert is now 4 length but we just ignore the 4th value when
writing new the vert pos.
return Mathutils.VecMultMat(vert, matrix)
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