[Bf-python] Mathutils additions
Campbell Barton
cbarton at metavr.com
Sat Jul 17 12:50:49 CEST 2004
Gosh, all the things I need are available in blenders existing C
functions :)
- Cam
Campbell Barton wrote:
> Hi, The method is as follows in C
>
> length = sqrt(pow((v2[0] - v1[0]),2) + pow((v2[1] - v1[1]),2) +
> pow((v2[2] - v1[2]),2) );
>
> This measures the real length (not the quick and disty method)
>
> - Area of a triangle
>
> p = el1 + el2 + el3; /* Get the perimeter from the edge lengths */
> area = 0.25 * sqrt(p * ((p-el1)*(p-el2)*(p-el3)));
>
>
> - Cam
>
>
> Jonathan Merritt wrote:
>
>
>> Hi Campbell,
>>
>> Campbell Barton wrote:
>>
>>> Mathutils.getVecDist(vecA, vecB) # measures the distance in 3d space
>>> between 2 vectors
>>
>>
>>
>>
>> Just a question about this one: do you mean the Euclidean distance
>> between two points? ie:
>> || A - B ||
>> Where A and B are the Cartesian locations of a pair of points?
>>
>>> The names could realy be anything but Im interested to know if I
>>> coded this weather people would use it.
>>
>>
>>
>>
>> Definitely! :-) I'd just be picky about the name getVecDist() - I'd
>> rather see it named getPointDist() or something.
>> A "distance between two vectors" is a less well-defined concept,
>> since it really only applies in the form above if the two vectors
>> exist in the same coordinate system. Sure, points must *also* be in
>> the same coordinate system, but IMHO, that's more obvious. There are
>> many, many cases in 3D graphics where vectors are specified in the
>> same rotational coordinate frame (so you can take dot and cross
>> products, etc.), but they have an implicit translation offset (eg:
>> the camera view vector and a normal to a face, to pick an example off
>> the top of my head).
>>
>> Jonathan Merritt.
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>>
>>
>
>
--
Campbell J Barton
133 Hope Street
Geelong West, Victoria 3218 Australia
URL: http://www.metavr.com
e-mail: cbarton at metavr.com
phone: AU (03) 5229 0241
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