[Bf-python] Matrix object

Michel Selten michel.s at home.nl
Mon Jan 5 19:20:32 CET 2004


On Thu, 2004-01-01 at 17:22, Joseph Gilbert wrote:
> Hello ya'all & :) New Year!

A happy new year to you too!

> So in my attempt to do this I have
> recreated the Matrix object as a union:
> 
> typedef float (*Matrix4Ptr)[4];
> typedef float (*Matrix3Ptr)[3];

<snip>

> If this is o.k. I'll continue working with this. :)

I don't see any problems with this. Good work. Hope to see some code in
cvs from you in the near future!!
Remember that we try to aim for a new blender release in about 2 weeks,
if you're not sure that you're going to get a stable module by that
time, please hold your commits. Anyway, that's for the safe part. The
other side is that this new Module doesn't break any current piece of
blender, so you're allowed to commit the changes anyway. The only real
problem I see then is that it might be that you have to change part of
the API after blender has been released - the users won't like this. But
hey, it's a minor issue with a new module I think.

With regards,
	Michel





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