[Bf-python] Add UV coordinates by python: is possible?
Manuel Bastioni
manuelbastioni at tin.it
Mon Feb 2 20:31:33 CET 2004
I've used this:
f.uv[i] = tuple(map(float, uvVertCoo))
it work, and the object, in
face mode, have all points in correct UV position.
Only...the point is not connetted: in the image window I can see only
the points and not
the edge. The result in rendering is a sort of vertex colour based on
texture...
I don't understand why...
thx,
Manuel
More information about the Bf-python
mailing list