[Bf-python] Add UV coordinates by python: is possible?
Manuel Bastioni
manuelbastioni at tin.it
Mon Feb 2 03:42:52 CET 2004
I'm trying to write this code to read the UV from external file
and assign to object . I't's very short, I paste it here:
try:
obj = Blender.Object.Get("Base")
obj_mesh = obj.getData()
obj_mesh.hasVertexUV(1)
except:
print "Base obj not in scene"
return
file = open(path+"base.uv")
for f in obj_mesh.faces:
uvData = file.readline()
uvCoo = uvData.split(';')
nverts = len(f.v)
for i in range(nverts):
uvVertCoo = uvCoo[i].split(',')
f.uv.append(uvVertCoo)
file.close()
obj_mesh.update()
The uv is stored in text line as
x,y;x,y;x,y;x,y
If I use the line
f.uv.append(uvVertCoo)
Blender print the error:
SystemError: new style getargs format but argument is not a tuple
If I modify the line above as
f.uv.append(tuple(uvVertCoo))
the error is:
TypeError: bad argument type for built-in operation
Is possible to add the UV in this way? If not, can be a good idea to
implement it....
Thanks,
Manuel
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