[Bf-python] Gameengine

Joseph Gilbert models at paposo.com
Mon Apr 5 05:24:21 CEST 2004


That seems to be the consensus. No logic bricks for PyObjects then.

-----Original Message-----
From: bf-python-admin at blender.org [mailto:bf-python-admin at blender.org]On
Behalf Of Joseph
Sent: Sunday, April 04, 2004 9:28 PM
To: bf-python at blender.org
Subject: Re: [Bf-python] Gameengine


Joseph Gilbert wrote:
 >Hi, everybody!

>	I was thinking about adding some support for logic bricks (properties,
>really) to the object class of the current python API. However, upon
>investigating this, I realized that there is an entire python API for the
>game engine (HELLO!).  What I also realized is that this is not tied an any
>way to the current API, but I think that the current API is tied to the
>gameengine API. Hmmm.
>	Is there really a need for 2 APIs? With the inclusion of the game engine
in
>the next release, can we incorporate all of the python stuff for actuators,
>logic bricks, sensors, yukdyuk. to the normal API?? If not then how about
>duplicating the logic brick stuff into the regular python API and linking
it
>to regular python objects???
>There are python classes to control this stuff scattered throughout the
>KX_ketsji and SCA_GameLogic modules, however, it's not integrated (as far
as
>I know) with the current API.
>	What I would really like to do is add some support for linking logic
bricks
>to BPyObject's so that this is accessible normally. Maybe the best way to
do
>this would be to cut/paste/integrate. However, should there be a more
>standard and larger integration of these 2 API's???
>
>Joseph
>
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>

I think this would be a bad idea.  The gameengine is *somewhat*
independant of the main Blender sources, and I've heard lots of
discussion of seperating it entirely and calling it as an external
library.  Thus, it would probably be a good idea for the gameengine
python API to remain seperate from the main
Blender one.

joeedh



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