[Bf-python] mesh block selection
Willian Padovani Germano
wgermano at ig.com.br
Sun Oct 5 09:13:38 CEST 2003
Hi,
From: <models at paposo.com>
> This function attempts to change the active object's mesh to the mesh
> datablock you choose in the menu. This explains why the active object is
> changing shapes.
> It would seem to me that it would be better to select the all the objects
in
> the scene that the mesh datablocks are linked to rather than calling
> set_mesh on the OBACT.
Forgive me (and tell me) if I'm "out of focus", I haven't tried the test you
suggested yet.
Just from reading the above sentences: yes, that's what is supposed to
happen when you, *with some mesh object active*, change the mesh it is
linked to. Blender shouldn't change all other objects linked to a
particular mesh -- the user is only changing the mesh of the active object,
not of any other object. You can always change the mesh any object is
linked to, even deleted (us=0) meshes, you know.
--
Willian, wgermano at ig.com.br
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