[Bf-python] Object matrix writable?

Jacek Popławski jpopl at interia.pl
Mon May 26 11:09:19 CEST 2003


On Mon, May 26, 2003 at 12:26:32PM +1000, Jonathan Merritt wrote:
> The matrix also currently has an _intrinsically_ different meaning to 
> the translation and rotation components which you can read and set on an 
> object.  Try parenting an object to another and then animate both of 
> them.  The child object's translation and rotation are measured 
> _relative_ to the parent object, but its transformation matrix is 
> (apparently - I have deduced this only by trial and error) always 
> relative to world space.  

Is matrix really relative to 3D world, not to parent? Does Loc, Rot and Size
need to be calculated from new Matrix (It isn't trivial calculation!)?

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