[Bf-python] Object matrix writable?
Jacek Popławski
jpopl at interia.pl
Mon May 26 11:09:19 CEST 2003
On Mon, May 26, 2003 at 12:26:32PM +1000, Jonathan Merritt wrote:
> The matrix also currently has an _intrinsically_ different meaning to
> the translation and rotation components which you can read and set on an
> object. Try parenting an object to another and then animate both of
> them. The child object's translation and rotation are measured
> _relative_ to the parent object, but its transformation matrix is
> (apparently - I have deduced this only by trial and error) always
> relative to world space.
Is matrix really relative to 3D world, not to parent? Does Loc, Rot and Size
need to be calculated from new Matrix (It isn't trivial calculation!)?
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