[Bf-python] formulas for Armature deformation
Jacek Popławski
jpopl at interia.pl
Fri Jun 6 15:43:36 CEST 2003
On Fri, Jun 06, 2003 at 07:24:27AM -0600, Chris Want wrote:
> The function that creates the display list for a mesh
> that is deformed by and armature is object_deform
> in source/blender/blenkernel/intern/lattice.c.
Thank you!
> A quick skim through the functions in those
> files show that the algorithm used is quite
> close to what you describe,
Yes:
vec[0]+=(cop[0]-co[0])*weight;
vec[1]+=(cop[1]-co[1])*weight;
vec[2]+=(cop[2]-co[2])*weight;
Looks like co is bone position before transformation, and cop is after it.
So in exporter I need to read weights for vertices and transformation of every
bone in every frame.
--
Free Software - find interesting programs and change them
NetHack - meet interesting creatures, kill them and eat their bodies
Usenet - meet interesting people from all over the world and flame them
Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net
More information about the Bf-python
mailing list